Player Interact with Objects & Resource Signal Bus Tutorial - Godot 4.2 @ChrisTutorialsYT
Player Interact with Objects & Resource Signal Bus Tutorial - Godot 4.2  @ChrisTutorialsYT
Uploaded November 2023 | Updated September 2026, 2 weeks ago
Detailed tutorial showing how to let a player press a key to interact with interactable objects such as a Shop, a Switch, or a Chest. For accessing player data, we can also use Resources with signals to serve as a signal bus for telling user interface nodes when the player is set or updated.

Pre-Tutorial Project
drive.google.com/file/d/1nBUQipnn2KMOzkU2jhbu3qEaqryhf2VP/view?usp=drive_link

Finished Project for
➣ Ko-fi ➣ ko-fi.com/post/Project-Files-Have-Player-Interact-with-Objects-N4N7ROJ4E
➣ Patreon ➣ patreon.com/posts/93806682

World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
Grid Building Plugin ➣ https://linktr.ee/gridbuilder

➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io

➣ Art Used in Demos and Devlogs
chris-tutorials.itch.io/gatherers-exterior-pack
butterymilk.itch.io/tiny-wonder-forest
crusenho.itch.io/complete-gui-essential-pack

00:00:00 - What to Expect
00:00:39 - Starting Point
00:01:21 - Player Interacter Component
00:03:01 - Interaction Script
00:06:21 - Interactable Receiving Script
00:07:46 - Fan Interaction Setup
00:11:23 - Setting the Selected Interractable
00:16:31 - Fan Interactable StopInteraction & PrintDebug
00:18:00 - Fan Animations with is_on Toggle
00:27:37 - Shop Interractable
00:31:26 - Create Visual Indicator for Selected Interaction
00:42:32 - Select Closest Interactable on Process Update
00:46:53 - Show Player's Name in Shop
00:48:57 - Show Player's Money in Shop
00:54:23 - Resource Signals to Send Data from Player to UI
01:03:26 - Money Change Button and Making Shop & UI Reactive
01:10:26 - Wrapup
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Player Interact with Objects & Resource Signal Bus Tutorial - Godot 4.2

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