PLAY MEETS AI: Game Design Possibilities at the Frontier @NYUGameCenter
PLAY MEETS AI: Game Design Possibilities at the Frontier  @NYUGameCenter
Uploaded February 2026 | Updated September 2026, 3 hours ago
Are you an AI skeptic?

Are you trying to figure out what the uses of AI and machine learning might look like a few years from now?

Where’s the boundary between “traditional” uses of machine learning for game AI and procedural generation vs the wave of generative AI over the last few years… if there even is one anymore?

Beyond the issue of AI being deployed to replace the work of writers, actors, concept artists and programmers… could AI instead help us define new kinds of gameplay that weren’t possible before?

These contemporary questions may have no easy answers, but we’ll dive into them in this session that puts three experts in dialogue

Jessica Jung, the lead of the AI Innovation Lab for Supercell (best known for Clash of Clans) — where an accelerator is investing in interesting new dev teams experimenting with AI-driven gameplay;
Dr. Mitu Khandaker, the NYU Game Center’s own procedural social-simulationist and old-school AI startup founder; and
Dr. Julian Togelius, head of the NYU Game Innovation Lab and one of the foremost experts on games and AI.
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PLAY MEETS AI: Game Design Possibilities at the Frontier

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