Platino: Drag & Drop: 02. Snap after Drop @cheetomoskeeto
Platino: Drag & Drop: 02. Snap after Drop  @cheetomoskeeto
Uploaded December 2013 | Updated September 2026, 2 days ago
PROJECT FILES: goo.gl/yRhmMc. Tutorial on how to implement snapping after drag & drop interactivity with Platino sprites. Tutorial includes creating and handling custom events on Platino sprites, indirectly passing object references in events, and using the Euclidean distance formula to calculate the distance between Sprites in a scene.
Platino: Drag & Drop: 02. Snap after DropPro Tools LE - 04 Mixing: 23 Plugins, Part 2PURE DATA: Making it Work 01, a Simple SequencerPro Tools LE - 06 Rewire: 31 Using rewire with Reason 4Corona SDK Game 02: Balloon Burst, Part 1Platino: Drag & Drop: 04. Delegating TouchesIV-V-I Holiday VideoPURE DATA: 22 Advanced Audio with [tabread4~]Pro Tools LE - 02 Regions: 08 Using fades in editsLearning libPD for iOS: 07. Handling PD patches with a ClassLearning LibPD for Android: 01. IntroductionPro Tools 7.1: 06 Fades
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Platino: Drag & Drop: 02. Snap after Drop

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