Pick up Objects in Godot - Part 4 (Godot 3) @ArcaneEnergy
Pick up Objects in Godot - Part 4 (Godot 3)  @ArcaneEnergy
Uploaded December 2021 | Updated September 2026, 49 minutes ago
Learn how to create a simple pickable object system in Godot.

Watch part 5: youtu.be/hiQ6CTLJdpQ
Start with part 1: youtu.be/jN_f9i_bAyU

Although this system is quite simple, there is a small drawback: when picking up an object it overwrites its rigid body mode and collision layer, and when dropping it sets it to rigid mode and collision layer 1. If you need to set it back to the original value, you need to store it in a variable.

Music by xaxAttax

#godot #gamedev

⚡ Website
arcaneenergy.github.io

☕ Support me on Ko-fi
ko-fi.com/arcaneenergy
Pick up Objects in Godot - Part 4 (Godot 3)Nested Scenes in GodotDark Area: Progress #1 - Made with Godot EngineVoxelGI and SDFGI Test Godot 4.0 Alpha 4Godot 4 - Sandbox Elements - Work in progressLinear Interpolation (Lerp) (Godot 3)icosahedron Preview Made with GodotPopup Animation (Godot 3)Random Object Spawner in UnityTop Down Movement (Godot 3)Godot Whiteboard Trailer#4 Godot 3 Top Down Shooter - Health Kits/Bullet Hits
Arcane Energy |

Pick up Objects in Godot - Part 4 (Godot 3)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER