Uploaded December 2021 | Updated September 2026, 49 minutes ago
Learn how to create a simple pickable object system in Godot.
Watch part 5: youtu.be/hiQ6CTLJdpQ
Start with part 1: youtu.be/jN_f9i_bAyU
Although this system is quite simple, there is a small drawback: when picking up an object it overwrites its rigid body mode and collision layer, and when dropping it sets it to rigid mode and collision layer 1. If you need to set it back to the original value, you need to store it in a variable.
Music by xaxAttax
#godot #gamedev
⚡ Website
↪ arcaneenergy.github.io
☕ Support me on Ko-fi
↪ ko-fi.com/arcaneenergy
Learn how to create a simple pickable object system in Godot.
Watch part 5: youtu.be/hiQ6CTLJdpQ
Start with part 1: youtu.be/jN_f9i_bAyU
Although this system is quite simple, there is a small drawback: when picking up an object it overwrites its rigid body mode and collision layer, and when dropping it sets it to rigid mode and collision layer 1. If you need to set it back to the original value, you need to store it in a variable.
Music by xaxAttax
#godot #gamedev
⚡ Website
↪ arcaneenergy.github.io
☕ Support me on Ko-fi
↪ ko-fi.com/arcaneenergy










