Arcane EnergyLearn how to create a simple map with the GridMap node in Godot. In this tutorial, we will add a wall and a floor and build a world with it.
Create a Map with GridMap - Part 5 (Godot 3)Arcane Energy2021-12-17 | Learn how to create a simple map with the GridMap node in Godot. In this tutorial, we will add a wall and a floor and build a world with it.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyCreate Water in Godot without writing ShadersArcane Energy2024-07-16 | Create water in the Godot game engine without shaders.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyBlender to Godot WorkflowArcane Energy2024-07-15 | Learn how to import files from Blender into Godot 4. Currently using Godot version 4.3.
The .blend import process converts to glTF first, so it still uses Godot's glTF import code. Therefore, the .blend import process is the same as the glTF import process, but with an extra step at the beginning.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyPoolrooms - Godot v4.3 Beta 1Arcane Energy2024-06-14 | The poolrooms - now in Godot. v4.3 Beta 1. Enjoy the water, lighting and ambience of this indoor pool.
Note: The sound effects and music were added later to the video. I will add them to the gameplay.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyCreate your first event in Sandbox ElementsArcane Energy2024-05-29 | Learn how you can create your first event in Sandbox Elements. Sandbox Elements is a 2d physics-based sandbox game available for Android devices.
*Chapters* 00:00 (Create an event) 00:30 Define a trigger 00:50 Defne a action sequence 01:10 -- Play 01:28 (Refining the event) 02:08 -- Play 02:45 Define a condition 03:25 -- Play
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergy3 Functions you should use in Godot #3Arcane Energy2024-01-25 | This video presents 3 functions in the #godotengine, which can be very useful for various use cases.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergy3 Functions you should use in Godot #2Arcane Energy2024-01-22 | This video presents 3 functions in the #godotengine, which can be very useful for various use cases.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyNested Scenes in GodotArcane Energy2024-01-22 | This video shows how you can use scene and script inheritance in Godot.
Characters by Kenney https://kenney.nl/ Music by xaxAttax
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergy3 Functions you should use in Godot #1Arcane Energy2024-01-18 | This video presents 3 functions in the #godotengine, which can be very useful for various use cases.
00:00 print() 01:10 Breakpoints 02:22 Scene Unique Nodes
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyUsing Custom Resources (Godot 4)Arcane Energy2024-01-01 | Custom Resources allow you to store various types of information. In this video, we'll use them to store some information about our characters: Name and damage. Then we'll add a sub resource which will hold our damage data.
Characters by Kenney https://kenney.nl/ Music by xaxAttax
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergySandbox Elements TrailerArcane Energy2023-12-16 | Sandbox Elements, a 2D physics-based sandbox game, offers a variety of elements and tools to experiment with. Key features include:
*Backpack* Your backpack is the key to your elements. Choose an element of your choice from a variety of categories and start adding it to your world.
*Tools* Every job has the right tool. Modify elements with a selection of tools at your disposal.
*Advanced Day/Night-Cycle* With a naturally occurring day/night cycle or a manually configured one, you can easily turn day into night or night into day.
*Weather System* Without weather, the world would feel dry. Add rain, fog and lightning strikes to enhance the experience. Feel the atmosphere change, turning your sandbox into a living, breathing masterpiece.
*Customizable Rule System* Explore a variety of rules to set for worlds to change the interactivity of elements, world and the interface.
*World Themes* Change the world theme and explore different and unique environments, each with its own backgrounds, sounds, and atmosphere.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergySandbox Elements - Godot 4Arcane Energy2023-09-22 | A 2D sandbox game made in Godot 4. Work is in progress.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyGodot 4 - Sandbox Elements - Work in progressArcane Energy2023-07-23 | Sandbox Elements. Early progress. Godot v4.2
This tutorial will guide you through the process of creating a simple main menu in Godot. The tutorial will specifically use Godot 4, but most of the settings and steps will be similar or identical to Godot 3.
You will learn to create a main menu scene with buttons for starting the game, accessing the options menu, and quitting the game. By the end of this tutorial, you will have a functional main menu for your game to create and customize your own menu screens.
Chapters: 00:00 Basic main menu setup 02:14 Adjusting the main menu 03:29 Creating a basic settings menu 05:00 Scripting 06:44 Theming: Setup 07:51 Theming: Styling 11:17 Theming: Random stuff
Explore Godot's graphics capabilities in this short, yet mysterious adventure.
The backrooms are a mysterious and complex labyrinth of interconnected dimensions, hidden just beyond the threshold of our everyday reality. For some, they are a place of unimaginable horror and darkness, where the laws of physics and time are twisted and distorted. For others, they are a realm of endless possibility and exploration, offering glimpses into alternate universes and strange new worlds.
Note: You can use the camera to capture screenshots in game. Pick up the camera and press TAB to activate or deactivate it. Left-clicking captures a screenshot. Your screenshots are saved under: %AppData%\Godot\app_userdata\Limspace
Chapters: 00:00 Ocean view hotel resort 01:39 The backrooms 07:06 Rest of the experience 14:10 Random stuff
Explore Godot's graphics capabilities in this short, yet mysterious adventure.
The backrooms are a mysterious and complex labyrinth of interconnected dimensions, hidden just beyond the threshold of our everyday reality. For some, they are a place of unimaginable horror and darkness, where the laws of physics and time are twisted and distorted. For others, they are a realm of endless possibility and exploration, offering glimpses into alternate universes and strange new worlds.
Note: You can use the camera to capture screenshots in game. Pick up the camera and press TAB to activate or deactivate it. Left-clicking captures a screenshot. Your screenshots are saved under: %AppData%\Godot\app_userdata\Limspace
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyShort trip through the Backrooms (Godot 4)Arcane Energy2022-12-12 | The backrooms are a mysterious and complex labyrinth of interconnected dimensions, hidden just beyond the threshold of our everyday reality. For some, they are a place of unimaginable horror and darkness, where the laws of physics and time are twisted and distorted. For others, they are a realm of endless possibility and exploration, offering glimpses into alternate universes and strange new worlds. Despite their many secrets and mysteries, one thing is certain: the backrooms are not to be trifled with, and those who enter them must be prepared to face the unknown.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyOpen Source MultiMesh Scatter Addon (Godot 4)Arcane Energy2022-12-06 | MultiMeshScatter addon for Godot 4!
Features - Scatter objects in the scene using a MultiMeshInstance node. - Adjust the instance count, size, and collision layer. - Randomize size and rotation of each instance. - Automatically rotates each instance to the normal of the terrain.
How to use - Download this repository or download the addon from the AsseLib in Godot. - Import the addons folder into your project. - Activate MultiMesh Scatter under Project - Project Settings - Plugins. - Add a MultiMeshScatter node to the scene.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyRun Code in the Editor (Godot 4)Arcane Energy2022-11-02 | Learn how to execute code inside the editor in Godot.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyLimspace - A Godot Graphics AdventureArcane Energy2022-10-28 | Limspace. A game which explores the graphics capabilities of the Godot Game Engine. More to come soon.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyWalking 11 Minutes in Walking SimulatorArcane Energy2022-07-27 | Procedurally generated rooms. Movie Maker mode. SDFGI. Godot 4.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyWalking Simulator: The UndergroundArcane Energy2022-07-22 | Reaching new places. This makes use of the new movie maker in Godot. #gamedev #godot
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergySquash and Stretch Shader (Godot 4)Arcane Energy2022-07-07 | An extremely simple implementation of a squash and stretch shader in Godot. Tested in Godot 4.0 Alpha 11.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyButton Push (Godot 4)Arcane Energy2022-06-13 | Create a pushable button that responds to physical objects in Godot.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergymove_toward vs lerp - Godot TutorialArcane Energy2022-06-13 | Learn the difference between move_toward and lerp in Godot.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyGPUParticles3D (Godot 4)Arcane Energy2022-06-10 | Learn how to create 3D GPU particles that collide with the environment in the Godot engine. Godot 4.0 alpha 9
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyGodot 4 Alpha 8: Walking Simulator Updates (SFX, Lighting, Footsteps)Arcane Energy2022-05-31 | Work in progress. #gamedev #godot
Open source simple level editor for Godot with JSON export functionality. Made with Godot.
## Use case
This is currently used in a personal project. It's used to load in JSON files into Godot to recreate the levels at runtime. The exported JSON file contains all levels and individual cells. This makes it easy to recreate the level in Godot.
Alternatively, you can use this program to easily create levels in the editor.
## UI Overview
Create new layers with the `+ New Layer` button. This brings up a dialog box for selecting an image file. After selecting a file, the new layer appears in the list.
Switch between layers by pressing the arrow to the left of the layer. This will open the tileset on the left. Use the up and down arrow keys to move layers.
Select a tile and start drawing.
Change the size and shape of the cursor using the buttons in the lower right corner.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyGodot 4 Alpha 8: Walking Simulator (Pre SDFGI)Arcane Energy2022-05-17 | Work in progress. #gamedev #godot
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyAutotiles and Terrains (Godot 4)Arcane Energy2022-04-09 | Learn how to use the terrain system in the Godot 4 editor. A few things have changed in the tilemap system since Godot 3.x, hopefully this video will clear up a few things.
Images from: pixabay.comVoxelGI and SDFGI Test Godot 4.0 Alpha 4Arcane Energy2022-03-11 | Just a random test(INVALID) Physics Comparison - Godot 3.5 Beta 1 vs Godot 4.0 Alpha 1Arcane Energy2022-01-28 | Note: This video has been invalidated.
This is a simple 2D Rigidbody physics comparison between Godot 3.5 Beta 1 and the newly released Godot 4.0 Alpha 1. Both scenes are structured as identically as possible so as not to disadvantage each other.
Also check out my new website! arcaneenergy.github.io You can find posts, apps and other information the website.
Chapters: 00:00 Comparison 01:00 Godot 3.5 Beta 1 Scene Setup 01:30 Godot 4.0 Alpha 1 Scene Setup
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyUnreal Engine 4 Corridor TestArcane Energy2022-01-15 | Testing Unreal EngineArcane Energy 2021Arcane Energy2022-01-08 | This video is a look back to the events that happened in the past year, 2021. 3 Games have been released and 1 application (Whiteboard). All the links are available below. All these games and applications have been made with Godot. godotengine.org
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyGodot - icosahedron TrailerArcane Energy2022-01-04 | icosahedron has been released on the Google Play Store.
Play in unique environments, overcome traps and falls and reach the end of the level to advance.
---------------
Introduction How to play: Use the left and right buttons to move in the given direction. Use the up arrow button to fly up in the air. Moving and flying burns a given amount of fuel. Flying uses more fuel than left and right movement. To fill up the tank, release all buttons and wait a few seconds for the fuel to recharge. Any movement will interrupt the charging process and you will have to wait again. You can find the menu button in the top left corner. Use it to return to the main menu or restart from the last checkpoint or restart the level.
Main Menu: Here you can toggle the sound, change the rendering quality, and enable or disable infinite fuel. You can also find information about the game and other contact information here.
Infinite fuel: This option allows you to move freely in all levels without the need for charging. To activate this option, you must first finish the game.
Performance issues Cycle through the quality options in the main menu. This changes the rendering quality of the game and has a huge impact on the performance.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyHead Bobbing - Part 9 (Godot 3)Arcane Energy2021-12-19 | Learn how to add a head bobbing effect when walking.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyShooting System - Part 8 (Godot 3)Arcane Energy2021-12-18 | Learn how to create a shooting system in Godot.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyWeapon Sway - Part 7 (Godot 3)Arcane Energy2021-12-18 | Learn how to create a simple weapon sway in Godot.
You can also set the _pistol_original_rotation with onready: onready var _pistol_original_rotation: Vector3 = _pistol.rotation_degrees It's the same as in the video, but shorter (ready method not needed).
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyWeapon - Part 6 (Godot 3)Arcane Energy2021-12-17 | Learn how to create a simple weapon that can shoot in Godot.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyPick up Objects in Godot - Part 4 (Godot 3)Arcane Energy2021-12-16 | Learn how to create a simple pickable object system in Godot.
Although this system is quite simple, there is a small drawback: when picking up an object it overwrites its rigid body mode and collision layer, and when dropping it sets it to rigid mode and collision layer 1. If you need to set it back to the original value, you need to store it in a variable.
☕ Support me on Ko-fi ↪ ko-fi.com/arcaneenergyCharacter Controller - Part 3 (Godot 3)Arcane Energy2021-12-16 | Learn how to create a simple 3D character controller in Godot.