Physics in Blender 2.8 for Absolute Beginners @SurfacedStudio
Physics in Blender 2.8 for Absolute Beginners  @SurfacedStudio
Uploaded June 2019 | Updated September 2026, 2 weeks ago
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Learn how to create and work with PHYSICS in BLENDER 2.8!

TIMESTAMPS
1:44 Setting Up the Scene (Adding Objects & Lights)
4:06 Basic Physics Setup
5:43 Adjusting Physics Settings
8:41 Setting Up Collisions (Monkey Head Grid)
12:16 Adding Physics to Multiple Objects Simultaneously
15:45 Adjusting Physics for Multiple Objects Simultaneously
17:43 Baking the Physics Simulation

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In this tutorial I show you how to create and work with physics simulations in Blender 2.8.

First we will set up a simple 3D scene with some objects and lights.
Then we will configure a rigid body simulation and have one object drop and collide with the floor.

We will then explore how to adjust our physics settings and re-simulate the scene.
Then it's time to take it to the next level and set up a whole array of monkey heads using Modifiers in Blender.

You will learn how to apply physics to multiple objects at once and how to adjust them for all of the objects simultaneously.

Finally, we will cover how to bake your simulation into keyframes. This will improve performance and allow you to customise the movement of your object or share the project with another team easily.

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Physics in Blender 2.8 for Absolute Beginners

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