Uploaded December 2015 | Updated September 2026, 1 hour ago
PHYSFX (Physical Special Effects)
Current growing list of effect on instagram @physfx
These are raw video shoots
No editing, No 3D, No premier, No AfterEffects, No Filters, etc..
No computer except to control my custom lights and equipment(and even this stuff is mostly micro-controllers. not a "computer", mostly timers and switches) and put the takes together into a montage(this requires cutting out clips and stitching into montage).
Absolutely no post production.
These are clean, and meant to be used as backgrounds and effects.
They are meant as a resource for post production.
They are all 100% free stock video. Just acknowledge in credit.
Credit to : Matthew DeBlock and choose one of the following 3 links
dscript.org
youtube.com/user/freedscript
instagram.com/physfx
If you would like to customize the shot there are plenty of ways to do so just by modifying the "set"(physics/chemistry/timing/etc..).
If you are interested, I am open to discussing anything from employment, to contract custom shoots. Contact me at vastencn@gmail.com
New effects are publish regularly on instagram (@physfx).
When one is requested by someone. A collection of several higher quality takes is put together and uploaded here.
If you like this stuff , you may also like
Dscript 2D writing System :dscript.org/dscript.pdf
Chemical Calligraphy : dscript.ca/chem2.pdf
and much more at
dscript.org
Track:
Dive Deep (Loveshadow remix) by spinningmerkaba (c) 2015 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. ccmixter.org/files/jlbrock44/50488 Ft: Loveshadow
PHYSFX (Physical Special Effects)
Current growing list of effect on instagram @physfx
These are raw video shoots
No editing, No 3D, No premier, No AfterEffects, No Filters, etc..
No computer except to control my custom lights and equipment(and even this stuff is mostly micro-controllers. not a "computer", mostly timers and switches) and put the takes together into a montage(this requires cutting out clips and stitching into montage).
Absolutely no post production.
These are clean, and meant to be used as backgrounds and effects.
They are meant as a resource for post production.
They are all 100% free stock video. Just acknowledge in credit.
Credit to : Matthew DeBlock and choose one of the following 3 links
dscript.org
youtube.com/user/freedscript
instagram.com/physfx
If you would like to customize the shot there are plenty of ways to do so just by modifying the "set"(physics/chemistry/timing/etc..).
If you are interested, I am open to discussing anything from employment, to contract custom shoots. Contact me at vastencn@gmail.com
New effects are publish regularly on instagram (@physfx).
When one is requested by someone. A collection of several higher quality takes is put together and uploaded here.
If you like this stuff , you may also like
Dscript 2D writing System :dscript.org/dscript.pdf
Chemical Calligraphy : dscript.ca/chem2.pdf
and much more at
dscript.org
Track:
Dive Deep (Loveshadow remix) by spinningmerkaba (c) 2015 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. ccmixter.org/files/jlbrock44/50488 Ft: Loveshadow








![Cellular Automata Server with thin terminal client: Toobit Dev 003
SOURCE CODE and more info
http://github.com/vastencn/toobit
Primary goals so far are
Target : Small cheap ARM systems
Code : Semi-Optimized C Prototype
Application : Server based cellular automation platform
Toobit is a Project with documented development.
Video documentation is regularity done and frequent version backups are made as well.
This way the project is either useful as a framework and as a reference for the design of such a platform from scratch.
Features to date:
-function pointer based automation
(just design the physics as a function and pass that function into the core)
-Safe pointer based pre-processing
(faster access to neighborhood and no need to worry about boundaries)
-Server (Can handle HTTP request)
-Thin Terminal Client (Can deliver and then service a HTML5/Javascript/etc.. client)
-server raw output dump and client injection
-Threading core(lock stepped core of 3 threads to help max out cpu usage..[adjustable thread count coming..])
-Some basics like screen print, speed test, init functions etc..
Future plan.. too many to count but some are
-Mesh networking to allow them to join and sync into larger universes.
-serial node based processing (out from 1 is input into 2.... output 2 into input 3 etc..)
-Visual effects, music viz
-Unreal, Unity, Blender, etc.. pluigin to stream the output into the 3d world as textures, maps, particles, etc..
-so much more.. with little arm systems you could build complex networks of these and do all kinds of i/o :)
Youtube Playlist of Toobit Video Documentation
https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well known example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
// -Heavy use of preprocessor
// -Recompile required for many config changes
//
// *note* threading is planned, but there is much else that must be designed first
//
// Youtube Playlist of Toobit Video Documentation
// https://www.youtube.com/playlist?list=PLmSUTHzWYMaNGqxUQunqIu3TbsDL2QnI-
More Mad Science and inventions at : http://www.dscript.org
//
// TOOBIT v0.5
// 2d bit space simulation system
//
// Toobit is part software project, part experiment, part educational material
// Goals
// -Framework : develop an optimed platform for complex digital virtual physics systems
// -Study : experiment with said systems and seek shiny stuff
// -Educational Media : document the development on youtube with explaination
//
// Complex digital virtual physics systems means systems that have common rules applied
// constantly each frame of time to every point of space. Conways Game of Life is a
// well known example. Many much more complex systems have been devised and documented.
// The goal here is not to design one, but explore the developement of an optimized
// virtual physics design framework.
//
// I play with alot of embeded ARM systems these days, so I want fast, small and tight
// you have a dirty mind
//
// Just simple C, its what I am best at and what seems to be more rare the days.
//
// A major focus here is optimization. This game is all about how big you can make space,
// how complex the rules can be, and how fast you can run time.
//
// This will manifest itself in several visible ways
// -pointers pointers pointers!
// -Avoidance of restrictive elements
// -Heavy use of preprocessor
// -Recompile required for many config changes
//
// *note* threading is planned, but there is much else that must be designed first Cellular Automata Server with thin terminal client: Toobit Dev 003](https://i.ytimg.com/vi/c9Hha58-624/mqdefault.jpg)

