Persistent Weapons Across Games in BO3 Mods (Tests with Engrams Mod) @Rollonmath42
Persistent Weapons Across Games in BO3 Mods (Tests with Engrams Mod)  @Rollonmath42
Uploaded December 2018 | Updated September 2026, 2 hours ago
HUGE thank you to JariK for coming up with the method used for saving data between games and HitmanVere for helping me implement it into my mod.

JariK posted this data saving method a few days ago, and it gave me the idea to try implementing it into my current setup for the Engrams mod I had previously released for BO1 into my WIP version for BO3. At a basic level (only testing with weapons that are in common across all maps) the system works quite nicely. The primary drawback to this system is that I can only store 127 weapons with their upgraded counterparts for this to work properly, meaning there won't be much room for custom weapon implementations, but if kept strictly to the BO3 weapon set, then this will be fine. Another drawback is having to remove gobblegums, which based on the feedback I got from releasing Arize, that was not something many people liked... ¯\_(ツ)_/¯

I still need to finish up more weapon icons, implement duplication checks for weapons that can be obtained in methods not including the box nor wall weapons (e.g. bows, KT-4, etc.), and some other features/further testing before I can consider releasing this just yet, but I at least wanted to share some sort of update since it has been over a month since I initially mentioned that I would be working on the BO3 version of this mod.
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Persistent Weapons Across Games in BO3 Mods (Tests with Engrams Mod)

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