Uploaded July 2016 | Updated September 2026, 2 hours ago
Sort of went into a mad rush of just trying to see if this would work in-game, and it did for the most part. Will work on improving it since materials could probably be better, and animation jittering/viewhands is something I decided not to fix for the time being since this was meant to test the capabilities of Wraith. HUGE thanks to DTZxPorter for the tool :D
aviacreations.com/modme/forum/topic.php?tid=69
Sort of went into a mad rush of just trying to see if this would work in-game, and it did for the most part. Will work on improving it since materials could probably be better, and animation jittering/viewhands is something I decided not to fix for the time being since this was meant to test the capabilities of Wraith. HUGE thanks to DTZxPorter for the tool :D
aviacreations.com/modme/forum/topic.php?tid=69

![Gun Rigging and Animating for World at War Part 1 [Using M16 Anims]
This tutorial will go over rigging a gun with M16 joints, setting up the gun in the M16 animation rig from CoD4, exporting the animations and models, and getting them into your map. DO NOT ASK QUESTIONS ABOUT THE AIM DOWN SIGHTS!!! Im trying to figure out what is going on and when I do, Ill record a video with the reason and fix.
Links-
Tom_Bmxs Website (Download Lime here):
http://www.tom-bmx.com/
M16 Rigs (If you dont have CoD4 mod tools):
http://www.mediafire.com/?pc30upai90cfbf1 Gun Rigging and Animating for World at War Part 1 [Using M16 Anims]](https://i.ytimg.com/vi/nbHcyt5Wgvg/mqdefault.jpg)

![Gun Rigging and Animating for World at War Part 4 [Using M16 Anims]
Gun Rigging and Animating for World at War Part 4 [Using M16 Anims] Gun Rigging and Animating for World at War Part 4 [Using M16 Anims]](https://i.ytimg.com/vi/nqUsQof1-FY/mqdefault.jpg)


![.44 Magnum (Ghosts Version) in World at War
Upon request from HitmanVere, heres the Ghosts .44 Magnum fitted with the animations of the MW2 .44 Magnum.
http://www.mediafire.com/download/dmx5qk7k8v5c75x/mp_rollon_magnum_iw6.rar (Note: viewhands that support Infinity Wards ADS anims are required [meaning the viewhands must have tag_torso inside tag_ads in the hierarchy])
Credits:
Tom_Bmx (Tools for extracting weapon)
Aiden (Maya plugin)
Master131 (Sounds)
ElTitoPricus (Getting different viewhands to work in MP) .44 Magnum (Ghosts Version) in World at War](https://i.ytimg.com/vi/oEumWoQfgYc/mqdefault.jpg)



