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Quixel | Performance Optimization: Medieval Game Environment extended tutorial @quixeltools | Uploaded October 2021 | Updated October 2024, 1 day ago.
We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.

Part 1: Performance Optimization youtu.be/uJVguudLrmw
Part 2: Lights & Shadows youtu.be/bkztcwD9UJE
Part 3: HLODs youtu.be/VjPLegMhm8I
Part 4: Landscape Basics youtu.be/HVoaR0Um08w
Part 5: Runtime Virtual Textures youtu.be/rSYEBIflhLU

Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF

Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To

Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2XajUA8
Performance Optimization: Medieval Game Environment extended tutorialPart 5. Set Dressing: Medieval Game Environment in UE4Expert Techniques for Creating Renders with MegascansMixer Fundamentals 5: PosterizeInstalling the Maya Live Link | Quixel Bridge 2019Megascans Bridge Workflow PrimerBehind the Scans: Bożków Palace, PolandRetexturing Megascans surfaces in MixerIntroduction to Quixel Mixer 2019: TutorialTutorial: Export Masks from Quixel MixerAn EPIC Quixel AnnouncementScattering Megascans Atlases with Forest Pack

Performance Optimization: Medieval Game Environment extended tutorial @quixeltools

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