QuixelWe’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.
Runtime Virtual Textures: Medieval Game Environment extended tutorialQuixel2021-10-12 | We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2YIZUVpNew Surfaces Collection | Quixel MegascansQuixel2022-11-29 | Find the complete collection in Twinmotion and the Megascans Library by searching 'Contemporary Surfaces'. ➡️ https://quixel.world/mem
#quixel #megascans #twinmotion #photogrammetry #archviz #visualizations #architectureBoxwood Shrubs | Quixel MegascansQuixel2022-11-25 | Are you looking for a Boxwood shrub to bring your garden to life? 🌲 https://quixel.world/99f
More inbound, with many others being added every single day to the Quixel Megascans library of real-world scanned data.
#quixel #megascans #boxwood #3dassets #realworld #scandata #photogrammetry #pbr #material #gamedev #cg #vfx #artExperience Megascans Trees: European Hornbeam in Unreal Engine 5Quixel2022-10-28 | Sit back, relax and enjoy the latest release of Megascans Trees; the European Hornbeam forest biome, rendered in Unreal Engine 5.
Now available to download for Unreal Engine 5, Megascans Trees are ready to use right out of the box and can simply be dragged and dropped to create dense realistic forest scenes in minutes.
Ensuring this latest release was as faithful to nature as possible and based on a solid foundation, our team has worked tirelessly to make development and iterations over a short period of time to capture these complex and beautiful living things.
The new assets in this release allow you to add even more variety to the vegetation of your outdoor scenes with ease.
- "Museum Village Düppel - House 5" (skfb.ly/6YYoB) by City Museum Berlin is licensed under Creative Commons Attribution creativecommons.org/licenses/by/4.0/. - "Museum Village Düppel - House 10" (skfb.ly/6YVH8) by City Museum Berlin is licensed under Creative Commons Attribution creativecommons.org/licenses/by/4.0/.Whats new in Megascans and Bridge? Ep. 9Quixel2022-08-22 | Explore Decals within Bridge and Mixer, or use them directly in your environments within Unreal Engine 5 — bringing all your assets together in a cohesive story.
Whether it’s an alleyway decorated with graffiti and art, a sidewalk aged by weather and time, or even streetscape full of debris and vegetation — Decals can be the key ingredient to bringing both detail and depth to your scenes.
Here at Quixel, we strive to bring consistent high-quality assets so you can drive your project and boost fidelity — and Decals combined with our wide range of Megascans assets can help you do just that.
#quixel #megascans #newinmegascans #bridge #mixer #unrealengine #ue5 #decalsWhats new in Megascans and Bridge? Ep. 8Quixel2022-06-16 | Everything you see and touch has some level of imperfection. It’s the subtle imperfectness of assets that makes them so great. The Megascans library offers a varied collection of imperfection scans - which you can use to enhance the objects and surfaces in your scenes and take them to the next level of believability. ⚡
See how our collection of imperfection scans are great for quickly adding realistic, high-fidelity detail to any material while giving your assets and surfaces a reality check.
--------------- Creating ‘Ninety Days’ in Unreal Engine 5 Series
Part 1: An Overview - youtu.be/qELcbxazq2g Part 2: Displacing Geometry - youtu.be/j-qXa-0fIxA Part 3: Destroying Buildings - youtu.be/TABymp8AzMY Part 4: Animating in Sequencer - youtu.be/IfjQli1P__Y --------------- #quixel #megascans #ninetydays #unrealengine #UE5Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5Quixel2022-06-01 | Quixel's Jakob Keudel shows his approach to constructing the destroyed buildings and the larger environment for his featured scene in the Ninety Days showcase video.
All pieces for the collapsed and blown-apart structures were built using Unreal Engine 5's geometry and fracturing tools, leveraging Megascans surface scans. Jakob takes you on a step by step process on how he created broken floors modules in particular, in addition to the destroyed building pieces and the various other assets — without ever leaving the engine.
#quixel #megascans #ninetydays #unrealengine #UE5Displacing Geometry: Creating ‘Ninety Days’ in Unreal Engine 5Quixel2022-06-01 | Join Quixel's Wiktor Öhman to get an in depth look into the workflows and processes used in the making of the amazing environments you see featured in the Ninety Days showcase — including the use of modeling tools to create unique geometries from scans data.
#quixel #megascans #ninetydays #unrealengine #UE5Overview: Creating ‘Ninety Days’ in Unreal Engine 5Quixel2022-06-01 | Ninety Days was an illustration of what has now become possible. Never before has turning an idea into unique 3d environments felt so straight forward.
The Ninety Days in Unreal Engine 5 project kicked off with just three core artists and a simple concept: make something beautiful and inspiring, keep it real-time, and if possible, build each environment in just three days.
We wanted to see what was possible when you pair the world’s most open and advanced real-time 3D tool with Quixel Megascans, as well as assets from both Sketchfab and the Unreal Engine Marketplace.
We heard your requests — so we made sure to bring you step by step tutorials taking in a bird's eye view on the what, why and how of Ninety Days.
This is the first video in a series of accompanying tutorials and we are very much looking forward to sharing what we've learnt with you in a practical approach over the following videos — inspiring you to go out and make amazing worlds.
--------------- Creating ‘Ninety Days’ in Unreal Engine 5 Series
Part 1: An Overview - youtu.be/qELcbxazq2g Part 2: Displacing Geometry - youtu.be/j-qXa-0fIxA Part 3: Destroying Buildings - youtu.be/TABymp8AzMY Part 4: Animating in Sequencer - youtu.be/IfjQli1P__Y --------------- #quixel #megascans #ninetydays #unrealengine #UE5Ninety Days in Unreal Engine 5Quixel2022-05-12 | We wanted to see what was possible when you pair Unreal Engine 5, the world’s most open and advanced real-time 3D creation tool, with Quixel Megascans, as well as assets from Sketchfab and the Unreal Engine Marketplace.
So we set a challenge for ourselves — a project we call “Ninety Days”.
What our teams were able to accomplish far exceeded our wildest expectations, creating over 40 distinctly stunning environments in just a few days each — something that would’ve been unimaginable just a few years ago.
We’d also like to thank here all the super talented creators whose contributions helped make the ‘Ninety Days in Unreal Engine 5’ project possible. For more art from the Ninety Days project check out our Art Blast on ArtStation: magazine.artstation.com/2022/05/quixel-ninety-days-in-unreal-engine-5-art-blastGetting started with Bridge in UE5Quixel2022-02-22 | We're so excited that Unreal Engine 5 is now available in Preview! This is a great time to jump in and see how you can use Bridge to easily drag and drop 3D content straight into your Unreal Engine projects.
RD-Textures is known for developing immensely detailed tileable, yet flexible texture sets for a variety of use cases from film production to video games.
See RDT scans in the Megascans Library here: https://quixel.world/fa3Get started with Megascans TreesQuixel2021-12-15 | Get ready to jump into using the all new Megascans Trees, now in early access. See how they work within the Unreal Engine environment and get up to speed with the foliage master material to control seasons and wind. Download the European Black Alder pack from the Unreal Engine Marketplace for free, and follow along!
Get the Canyons of Utah collection here: https://quixel.world/6ynLandscape Basics: Medieval Game Environment extended tutorialQuixel2021-10-12 | We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/3BBnqCwHLODs: Medieval Game Environment extended tutorialQuixel2021-10-12 | We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/3aBNdORLights & Shadows: Medieval Game Environment extended tutorialQuixel2021-10-12 | We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/3ACdSG1Performance Optimization: Medieval Game Environment extended tutorialQuixel2021-10-12 | We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2XajUA8Whats new in Megascans and Bridge? Ep. 6Quixel2021-09-29 | See how props from the Megascans library can be used to enhance the visual fidelity of your scenes and bring your creations to life!
See all props here: bit.ly/2XWRXvJ Urban Trash collection: bit.ly/3makDcN Swords and Daggers collection: bit.ly/3oikxTm Garden Tools collection: bit.ly/3ogyQYs Weeds collection: bit.ly/3AUj6xE Abandoned Factory collection: bit.ly/3ukLu9M Wild West collection: bit.ly/3kRAayVBehind the Scans: Xeric ShrublandsQuixel2021-09-08 | Go behind the scans with a visit to one of the largest terrestrial biomes on Earth. Our scanning team walks you around the resilient vegetation and distinctive rock formations, available to you in the Megascans library.
Find these scans and more in our collections: bit.ly/3l3LMOeMegascans workflows for environment creation in UE5 Early AccessQuixel2021-08-19 | Take a deep dive into the creation of the light world portion of the Unreal Engine 5 Early Access Release demo, Valley of the Ancient.
See how a small team of Quixel artists pushed the limits of the early access version of UE5, testing different workflows and new, groundbreaking features such as Nanite, Lumen, One File Per Actor system, World Partition, native Quixel Bridge integration and more.
Get the Canyons of Utah Megascans collection here: bit.ly/2XHwqH9
Download Valley of the Ancient resources from the Unreal Engine 5 tab from the Epic Games Launcher.Whats new in Megascans and Bridge? Ep. 5Quixel2021-06-23 | Master the architecture, engineering and construction (AEC) workflow with recent Archviz additions to the Megascans library.
Browse our collection of Archviz assets: bit.ly/3zSjUD5Behind the Scans: The Isles of JapanQuixel2021-06-09 | Go behind the scans with a step into the stunning Isles of Japan. Our scanning team walks you around the lush forests and ancient ruins, available to you in the Megascans library.
Find these scans and more in our collections: bit.ly/3gBeOThBridge is now a part of Unreal Engine 5 Early AccessQuixel2021-05-26 | As of Unreal Engine 5 Early Access, Bridge is now part of the Unreal Engine UI and opens up as a tab right within the engine. Drag and drop the latest Megascans content directly into your project without ever having to switch apps or download and export an asset to Unreal Engine.
Nanite Documentation: docs.unrealengine.com/5.0/en-US/RenderingFeatures/NaniteWhats new in Megascans and Bridge? Ep. 4Quixel2021-05-25 | Discover three meticulously crafted and ready-to-use asset packs for Unreal Engine: Dry Grass, Quarry, and Lava Field.
Also get acquainted with how you can easily browse through and export preset MetaHumans from within Bridge.
Get Mixer today, for free: bit.ly/3eCzVnaMixer 2021: Feature SnapshotQuixel2021-04-29 | Mixer 2021 comes with support for Multiple Texture Sets and UDIMs, along with 100 new Smart Materials, improved layer dragging, and a Flatten Mix feature. You can now also export your 3D assets to the library and bring them into Unreal Engine using Bridge.
Get Mixer today, for free: bit.ly/3dZlWIKMixer 2021 TeaserQuixel2021-04-26 | Mixer 2021. COMING SOON.
#quixel #quixelmixer #mixer2021Behind the Scans: Åre, SwedenQuixel2021-03-25 | Go behind the scans with a step into snowy Åre in Sweden. Our scanning team walks you around the breathtaking ice formations, available to you in the Megascans library.
Find these scans and more in our collections: bit.ly/3rpZU5sWhats new in Megascans and Bridge? Ep. 3Quixel2021-03-16 | Get acquainted with new collections in the Megascans library, including the City Street Collection and Neoclassical Modular Buildings.
Download Bridge here: bit.ly/3qToAD2Capturing Reality is now part of Epic GamesQuixel2021-03-09 | Capturing Reality has just joined Epic Games. The Quixel team is thrilled to partner with them to bring the real world to all digital experiences, enabling anyone to scan the world.
More on the announcement here: epicgames.com/site/news/capturing-reality-is-now-part-of-epic-gamesBehind the Scans: Lahore Fort, PakistanQuixel2021-02-25 | Go behind the scans with our look at the Lahore Fort in Pakistan. Our scanning team shows you around the stunning historical architecture, available to you in the Megascans library.
Find these scans and more in our collections: bit.ly/2NB4jEIPart 6. Lighting: Medieval Game Environment in UE4Quixel2021-02-11 | In the sixth part of this series, Quixel's Jakob Keudel focuses on adding lights and atmospherics to the environment, explains his decisions about lighting techniques, and makes use of Unreal Engine's new SkyAtmosphere system and volumetric clouds to achieve a realistic yet moody look.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhXPart 5. Set Dressing: Medieval Game Environment in UE4Quixel2021-02-11 | In the fifth part of this tutorial series, Quixel's Wiktor Öhman describes how he approaches set dressing, with feature overviews, useful tups and tricks and insights into his workflow for the projects.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
“Exploring the depths of the new Sky & Atmosphere system | Unreal Engine” youtube.com/watch?v=SeNM9zBPLCAPart 4. Foliage: Medieval Game Environment in UE4Quixel2021-02-11 | In the fourth part of this series, Quixel's Jakob Keudel uses Megascans 3D plants, and procedural foliage volumes to quickly generate dense and diverse foliage for the scene, as well as adding movement to the plants in order to make the environment feel more alive.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhX
Procedural Foliage Tool Quick Start Guide: docs.unrealengine.com/en-US/BuildingWorlds/OpenWorldTools/ProceduralFoliage/QuickStart/index.htmlPart 3. Thatched Roofs: Medieval Game Environment in UE4Quixel2021-02-11 | In the third part of this series, Quixel's Jakob Keudel sculpts highly detailed thatched roofs for the houses, using surfaces and atlases from the Megascans library, and leveraging the power of Unreal Engine's geometry tools and Quixel Mixer.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhXPart 2. House Creation: Medieval Game Environment in UE4Quixel2021-02-11 | In the second part of this series, Quixel's Jakob Keudel gives an extensive breakdown of how to use Megascans assets, powerful new geometry tools within Unreal Engine, and Quixel Mixer to create old, rundown houses and structures.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhXPart 1. Blockout: Medieval Game Environment in UE4Quixel2021-02-11 | In the first part of this tutorial series, Quixel's Jakob Keudel describes the core idea for this project, touches upon landscape creation using tools within Unreal Engine, and maps out the scale and flow of the level using basic structures.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhX
Landscape Technical Guide: docs.unrealengine.com/en-US/BuildingWorlds/Landscape/TechnicalGuide/index.htmlOverview: Medieval Game Environment in UE4Quixel2021-02-11 | Quixel's Jakob Keudel gives us an overview of this fully playable dynamic experience, lists all the major steps taken for creating the environment, and introduces the key people involved in bringing the project to life.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhXWalkthrough: Medieval Game Environment in UE4Quixel2021-02-11 | Immerse yourself in this playable experience as you explore a beautiful and eerie medieval village that showcases the newest features in Unreal Engine 4.26 and the power of Megascans.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhXComing soon: Medieval Game Environment in UE4Quixel2021-02-10 | Stay tuned for a 6-part tutorial series alongside a free download of this complete environment from the Unreal Engine Marketplace.
Immerse yourself in this playable experience as you explore a beautiful and eerie medieval village that showcases the newest features in Unreal Engine 4.26 and the power of Megascans.
Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2Z6fIhXWhats new in Megascans and Bridge? Ep. 2Quixel2021-01-22 | Get a sneak peek into how we scan on a massive scale with drones, and get acquainted with new collections in the Megascans library, including Canyons of Utah and Nordic Coastal Cliffs.
Download Bridge here: bit.ly/2LLqWWlBehind the Scans: Bożków Palace, PolandQuixel2020-12-14 | Go behind the scans with our look at the Bożków Palace in Poland. Our scanning team shows you around this piece of history, available to you in the Megascans library.
See the collection here: bit.ly/34aMyBbWhats new in Megascans and Bridge? Ep. 1Quixel2020-12-04 | Get acquainted with some of our brand new collections in the Megascans library, including Wetland, Mine, Modular Interior and Graffiti.
Take a walk through Bridge 2020.4, which simplifies and improves the asset preview panel, how you download and export, as well as how you manage your plugins.
We want to hear from you! What do you want to see in the Megascans library? Tell us here: bit.ly/2I9TDdy
Wetland Collection: bit.ly/36EX6KL Modular Interior Collection: bit.ly/3quQRRk Mine Collection: bit.ly/2JLarbg Graffiti Collection: bit.ly/37wg19STutorial: Export Masks from Quixel MixerQuixel2020-11-25 | Unleash the power of masks with the amazing new mask export feature included in Mixer's latest release. Follow along with Josh Powers as he goes through the process of exporting masks from Mixer to be leveraged inside Unreal Engine or any other DCC application.
Get Mixer for free, for everyone: bit.ly/2UU6GmlRetexturing Megascans surfaces in MixerQuixel2020-10-29 | In this video, Josh Powers takes us back to Mixer's roots and retextures a surface from the Megascans library. Using an existing surface as a foundation for your texture is a fast and efficient way to fill out your scene.
Download Mixer 2020 for free: bit.ly/35FjzWg Check out the original surface: bit.ly/2G9YESxMegascans Plugin for Unreal Engine: Vertex Blend MaterialQuixel2020-10-13 | In this video, Josh Powers shows you how to set-up and use the completely revamped Vertex Blend Material within the Megascans Unreal Plugin. You can leverage this material to add a tremendous amount of detail to your static objects with just a few clicks. So, be sure to download Bridge and take advantage of this free, and incredibly easy-to-use material!