PBR status update - getting there is half the fun @pdhowler
PBR status update - getting there is half the fun  @pdhowler
Uploaded July 2023 | Updated September 2026, 18 hours ago
an update on implementing Physics based rendering. What a journey. Hope you come along to play. Here is a look at using a model from cgtrader that is PBR-ready, i.e. has various attributes and maps that can be used to enhance the rendered impression. Then we catch it in a brush, and another, and soon enough we have a custom animated brush, which we can turn into single frames of an animation or stamp down down into a composition. Add a background sky with volumetric turbulent shadows, and a final bright flare with lens flares.
PBR status update - getting there is half the funBarycentricCellular filterexplosions cloud 91b MyMedia - with extra flares and zoom and motionlocal ai finetuner - a first sneak peek #1tunnel filter and blended vs. refractions vs. reflectionsstarlink 8-2 from San Diego May 9 2024Puppyray Renderingsnew thoughts on Noise RemovalBatch translation Scenarios - new interface, multiple optionsScreen Scaling and Windows 11panoramic view - created in PD Howler
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PBR status update - getting there is half the fun

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