Uploaded July 2023 | Updated September 2026, 18 hours ago
an update on implementing Physics based rendering. What a journey. Hope you come along to play. Here is a look at using a model from cgtrader that is PBR-ready, i.e. has various attributes and maps that can be used to enhance the rendered impression. Then we catch it in a brush, and another, and soon enough we have a custom animated brush, which we can turn into single frames of an animation or stamp down down into a composition. Add a background sky with volumetric turbulent shadows, and a final bright flare with lens flares.
an update on implementing Physics based rendering. What a journey. Hope you come along to play. Here is a look at using a model from cgtrader that is PBR-ready, i.e. has various attributes and maps that can be used to enhance the rendered impression. Then we catch it in a brush, and another, and soon enough we have a custom animated brush, which we can turn into single frames of an animation or stamp down down into a composition. Add a background sky with volumetric turbulent shadows, and a final bright flare with lens flares.










