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Digital Dragons | Patryk Grzeszczuk - Reality-proof planning - how to prepare to survive on the market @DigitalDragonsForGamedev | Uploaded 1 year ago | Updated 10 hours ago
Patryk Grzeszczuk / 11 bit studios
Patryk Grzeszczuk - Reality-proof planning - how to prepare to survive on the marketKamil Cioch - Changes to Copyright Law – how to prepare a gamedev studio?Monika Górska,  Lena Marcinoska-Boulange - The elephant in the room – generative AIPanel: My tech is much bigger than yours! In-huse vs commercial enginesTolly Kulczycki - A Dandelion on Concrete, or Why the Industry Needs a UnionTomasz Kaczor, Kinga Kamińska - Will A.I. replace sound designers? Future of game audio industry.Cody Johnson - Post-Mortem: Trek to Yomi - Extracting Imperceptible Frequencies of Ancient MusicAlex Brodsky -  Avoiding Common Mistakes in building a Gaming BrandRozwiń skrzydła w gamedevie! Poznaj korzyści z udziału w Akceleratorze Digital DragonsAdrian Perdjon, Monika Krążyńska – Si vis mocap, para bellumŁukasz Nowak - A Clean Slate: Advanced GUI for Your Game and the Unreal Engine EditorPatryk Scelina - Whats the big deal about adaptive music

Patryk Grzeszczuk - Reality-proof planning - how to prepare to survive on the market @DigitalDragonsForGamedev

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