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UncommentatedPannen | Particle Platform Displacement @UncommentatedPannen | Uploaded 2 years ago | Updated 14 hours ago
I demonstrate particle platform displacement. Thanks to ds273 (youtube.com/channel/UCKu5LetC-MVt03Gs2Ugx9Xg) and JoshDuMan (youtube.com/channel/UCKd0W028Csk7WhEPjeLN5pg) for finding this glitch. Warning: This video contains rapid pausing, leading to flashing lights.

As you may know, when Mario stands on a platform that rotates, he gets displaced rotationally about that platform's position. In the past, we've exploited this to achieve spawning displacement (youtu.be/XL8TCplAaWc) and platform release displacement (youtu.be/mILLuFunY98). However, now we have yet another glitch involving the same principle, which is particle platform displacement. This glitch is performed as follows:
(1) Mario is on an object.
(2) That object unloads.
(3) A separate platform object causes particles to appear, and one of these particles takes on the slot of the object Mario was standing on.
The result of this is that Mario receives rotational displacement from the particle, since the particle itself has rotational velocity.

Here's what happens in the video. First, I lure a fly guy away from his home. This causes him to perpetually make fire, which helps with the object slot manipulation later. Then I use pause buffered hitstun to throw a bob-omb remotely. Then I reactivate the bob-omb, which falls onto the shell block, causing the shell block to break. At the same time, I ground pound a cork box, causing the cork box to unload and have one of the shell block's particles load in its place. Consequently, particle platform displacement occurs.
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Particle Platform Displacement @UncommentatedPannen

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