Part 8-  fixing bugs from testing @SRCoder
Part 8-  fixing bugs from testing  @SRCoder
Uploaded November 2019 | Updated September 2026, 6 days ago
In this video we end sprint number one and after testing and feedback, look at the key bugs and how to fix them.
The wheelcollider positioning, the physics materials and a weird script error where the car can still accelerate infinitely backward get looked and and fixed.
This will be the last video of this series despite there bwing a lot still to do to make this into a real game.
Adding "juice" like menu, audio, two player, checkpoints, AI, particles etc could all make the game better but like I have always said,
"It's really easy to start a game and a lot harder to finish one"

Please like and subscribe and share if you enjoy the vids and I will have more in the future.
Part 8-  fixing bugs from testingGetting Started with ProbuilderMaking a Simple First Person Controller in Unity3dSimple Space Shooter Tutorial: Part 3Godot Platform Tutorial 2026: Part2Godot 4+: Using the Path2D NodePart 3- Die and RespawnThe Simplest Unity3d Multiplayer Tutorial EverEasy Trigger Boxes using UnityEventsPart 5:  Model and Material Export into UnityGodot Top Down Tutoral Part 6: Destroying EnemiesUnity3d Tutorial - Raycast Projectiles
SRCoder |

Part 8- fixing bugs from testing

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER