Part 4  Winning and Prefabs @SRCoder
Part 4  Winning and Prefabs  @SRCoder
Uploaded April 2019 | Updated September 2026, 2 weeks ago
In this video we add the other major ingredient of a video game- the ability to Win!!
We create a win trigger and set it up to flexible and re-usable so that it can be used in every level to trigger the next level in the build setting.
This gives us the ability to already make a fully functioning platform game (with a little time and effort)
Part 4  Winning and PrefabsXbox One Development with Unity3dWhy learn Godot?Godot Asteroids Part 8: Camera ShakePart 5- Level DesignMLAPI Tutorial 21  Part 3  Making a Connect Address UIBlender Baking 3  Sculpt and BakeGetting Started with the Universal Render Pipeline in Unity3dUnity Multiplayer Tutorial Part 2- Player MovementLearn Construct 2 Platform Game Lesson 2Godot Platform Tutorial 2026: Part5Lesson3- Whats with all these curly brackets?
SRCoder |

Part 4 Winning and Prefabs

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER