Godot Asteroids Part 8: Camera Shake @SRCoder
Godot Asteroids Part 8: Camera Shake  @SRCoder
Uploaded December 2021 | Updated September 2026, 2 weeks ago
Welcome back!
Be sure to check out the entire playlist: youtube.com/playlist?list=PLbxeTux6kwSDl_IuXDCnWdS_dQlqDzgV5

In this video we look at making Camera Shake!
We'll be doing some maths so be warned. We'll use a decaying sin wave to set the offset_h and offset_v of the Camera2D node to simulate the camera shake and we'll hook it up to the asteroid explosion signal that we covered in video 7.
Please like and subscribe and I'll see you in the next one.
Godot Asteroids Part 8: Camera ShakePart 5- Level DesignMLAPI Tutorial 21  Part 3  Making a Connect Address UIBlender Baking 3  Sculpt and BakeGetting Started with the Universal Render Pipeline in Unity3dUnity Multiplayer Tutorial Part 2- Player MovementLearn Construct 2 Platform Game Lesson 2Godot Platform Tutorial 2026: Part5Lesson3- Whats with all these curly brackets?MLAPI 21:  Part 7- Player HealthGame Jam Aotearoa 2023 DevlogLearn Construct 2 Platform Tutorial Part 3
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Godot Asteroids Part 8: Camera Shake

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