MLAPI 21:  Part 7- Player Health @SRCoder
MLAPI 21:  Part 7- Player Health  @SRCoder
Uploaded April 2021 | Updated September 2026, 2 weeks ago
In this video we'll be using NetworkVariables to synchronize the player health across the network.
NetworkVariables are pretty powerful and help abstract a lot of the work needed to make a multiplayer game work. The default behavior is that the server (eg. inside a ServerRPC) makes changes to the variable and they are propagated down to all connected clients.

Chapters:
0:00 Intro
0:15 PlayerHealth Script
3:13 Raycast Damage
5:00 Disable Colliders
5:40 Testing
MLAPI 21:  Part 7- Player HealthGame Jam Aotearoa 2023 DevlogLearn Construct 2 Platform Tutorial Part 3Zombie AI- Part 4Godot Asteroids Part 10: Score and UIKiwiJam25 TrailerGodot Platform Tutorial 2026: Part1Part 1: Blender 2.8- The interfaceShooting in Unity3d: Part 4- Object poolingAsteroids in Godot: Part 4- More AsteroidsUnity Multiplayer Tutorial Part 9-  Custom MenuPart 7:  Animating the spider
SRCoder |

MLAPI '21: Part 7- Player Health

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER