Part 1: Bevel Baking & Shading a 3D Model in Toolbag | Cargo Ship Series @marmosetco
Part 1: Bevel Baking & Shading a 3D Model in Toolbag | Cargo Ship Series  @marmosetco
Uploaded May 2025 | Updated September 2026, 2 weeks ago
Welcome to our 6-part tutorial series on baking, texturing, and rendering a 3D hard surface asset in Marmoset Toolbag. In this series, you'll learn how to streamline your workflow and reduce software-hopping by handling most of your 3D content creation directly in Toolbag.

This series is perfect for video game artists and any 3D artist looking to master Marmoset Toolbag’s all-in-one 3D baking, painting, and ray-traced rendering features.

In Part 1, we cover speeding up your modeling workflow by smoothing hard surface details using Toolbag’s Bevel Shader and touching on CAD-friendly workflows in popular software like Plasticity. We’ll also dive into how to bake bevels into game-ready normal maps and optimizing your Bake Project setup via the Quick Loader.

👉 Watch Part 2: youtu.be/py_c44nPbiY

🎬 Watch the full series here: youtube.com/playlist?list=PLGF3H3--dgDgpmnorUhQSpQvSGqNqvMio

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Chapters:
0:00 - Introduction
0:50 - Bevel Shading Basics
1:24 - Plasticity to Toolbag
1:58 - Bake Project Setup
2:58 - Enabling the Bevel Shader
4:14 - Applying Various Bevel Sizes
5:30 - Adjusting Bevels via Vertex Colors
6:30 - Adjusting Bevels via Material Layers
7:26 - Bevel Baking
9:05 - Outro
Part 1: Bevel Baking & Shading a 3D Model in Toolbag | Cargo Ship SeriesSkyshop Tutorial | Terrain & Vegetation ShadersMarmoset Pano Pack | IcelandHexels 2 | 2.5 Beta First LookCraft Natural Lighting with Procedural Skies | Marmoset Quick TipsHow to Start Texturing in Toolbag | Marmoset Quick TipsMotion Blur Preview 🏃‍♂️ | New in Toolbag 5.03Marmoset Toolbag | GDC 2016 ShowcaseHow to Paint Handpainted Textures with Ambient OcclusionText Layers ✨ | New in Toolbag 5.03Skyshop | Unite 2013 MontageToolbag 2 | GDC 2015 Live Demo - Joe Wilson
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Part 1: Bevel Baking & Shading a 3D Model in Toolbag | Cargo Ship Series

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