Uploaded May 2025 | Updated September 2026, 2 weeks ago
Welcome to our 6-part tutorial series on baking, texturing, and rendering a 3D hard surface asset in Marmoset Toolbag. In this series, you'll learn how to streamline your workflow and reduce software-hopping by handling most of your 3D content creation directly in Toolbag.
This series is perfect for video game artists and any 3D artist looking to master Marmoset Toolbag’s all-in-one 3D baking, painting, and ray-traced rendering features.
In Part 1, we cover speeding up your modeling workflow by smoothing hard surface details using Toolbag’s Bevel Shader and touching on CAD-friendly workflows in popular software like Plasticity. We’ll also dive into how to bake bevels into game-ready normal maps and optimizing your Bake Project setup via the Quick Loader.
👉 Watch Part 2: youtu.be/py_c44nPbiY
🎬 Watch the full series here: youtube.com/playlist?list=PLGF3H3--dgDgpmnorUhQSpQvSGqNqvMio
🤗 Join the Marmoset Discord: discord.gg/7NJdmMJ8kS
🏃 Follow Marmoset Everywhere
instagram.com/marmoset3d
reddit.com/r/MarmosetToolbag
linkedin.com/company/marmosetco
facebook.com/marmosetco
tiktok.com/@marmoset3d
💌 Join our Marmoset mailing list: https://shorturl.at/kfeK5
📖 For more Toolbag resources, check out: marmoset.co/resources
Chapters:
0:00 - Introduction
0:50 - Bevel Shading Basics
1:24 - Plasticity to Toolbag
1:58 - Bake Project Setup
2:58 - Enabling the Bevel Shader
4:14 - Applying Various Bevel Sizes
5:30 - Adjusting Bevels via Vertex Colors
6:30 - Adjusting Bevels via Material Layers
7:26 - Bevel Baking
9:05 - Outro
Welcome to our 6-part tutorial series on baking, texturing, and rendering a 3D hard surface asset in Marmoset Toolbag. In this series, you'll learn how to streamline your workflow and reduce software-hopping by handling most of your 3D content creation directly in Toolbag.
This series is perfect for video game artists and any 3D artist looking to master Marmoset Toolbag’s all-in-one 3D baking, painting, and ray-traced rendering features.
In Part 1, we cover speeding up your modeling workflow by smoothing hard surface details using Toolbag’s Bevel Shader and touching on CAD-friendly workflows in popular software like Plasticity. We’ll also dive into how to bake bevels into game-ready normal maps and optimizing your Bake Project setup via the Quick Loader.
👉 Watch Part 2: youtu.be/py_c44nPbiY
🎬 Watch the full series here: youtube.com/playlist?list=PLGF3H3--dgDgpmnorUhQSpQvSGqNqvMio
🤗 Join the Marmoset Discord: discord.gg/7NJdmMJ8kS
🏃 Follow Marmoset Everywhere
instagram.com/marmoset3d
reddit.com/r/MarmosetToolbag
linkedin.com/company/marmosetco
facebook.com/marmosetco
tiktok.com/@marmoset3d
💌 Join our Marmoset mailing list: https://shorturl.at/kfeK5
📖 For more Toolbag resources, check out: marmoset.co/resources
Chapters:
0:00 - Introduction
0:50 - Bevel Shading Basics
1:24 - Plasticity to Toolbag
1:58 - Bake Project Setup
2:58 - Enabling the Bevel Shader
4:14 - Applying Various Bevel Sizes
5:30 - Adjusting Bevels via Vertex Colors
6:30 - Adjusting Bevels via Material Layers
7:26 - Bevel Baking
9:05 - Outro










