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Really_Tall | Paper Mario: TTYD - Teleporter Room Early Before Chapter 2 @Really_Tall | Uploaded 4 years ago | Updated 3 hours ago
This new method of TRE can be done any time after getting Paper Mode, and saves about 10 minutes by skipping Flurrie!

Back in June of this year, SolidifiedGaming (youtube.com/user/SolidifiedGaming) found using his collision viewer TTYDview that there was a tiny gap in the wall of the teleporter room. In Paper Mode your hitbox is small enough to let you through, but your speed isn't high enough, and without Paper Mode you don't fit. By hacking the bandit's position, Solid figured out a push from it while in Paper Mode would be enough to clip in there (cdn.discordapp.com/attachments/331913838305738752/586694604636553217/SG_TRE.gif). The bandit can be manipulated to walk to any part of the room, but won't walk through loading zones or walls. So despite a lot of effort we never managed to find a way to get it to that position and make this work.

However, today I found a way to make the clip work without using the bandit. When you do an unspin jump (jumping the same frame you unspin from paper mode) your hitbox increases gradually, but your speed instantly goes to the regular value. By holding an angle a tiny bit left from up, moving against the door, then doing the unspin jump right as you reach the gap, there are a couple of frames you can jump to make it through!

The new route would reveal the passage to Chapter 2 then do this method of TRE, which opens up The Great Tree. The only point of going there is now to get the Super Boots, so it doesn't matter that this locks you out from getting Flurrie there. This makes sub 2:30 possible RTA, and around 1:50 for TAS!
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Paper Mario: TTYD - Teleporter Room Early Before Chapter 2 @Really_Tall

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