PANEL: You’ve launched your game, now what? A talk about extending your game’s profitability @AWEXR
PANEL: You’ve launched your game, now what? A talk about extending your game’s profitability  @AWEXR
Uploaded July 2026 | Updated September 2026, 6 days ago
At a time when most developers are concerned more with their existing apps’ viability than launching totally new experiences, there’s an imperative to promote games post-launch. Join this lively session with marketer/publishers Jasmine Uniza and Eric Masher from Impact Reality as well as David Wyatt, communications expert, most recently with Mighty Coconut building the Walkabout Mini Golf success story. You will learn what no/low-cost marketing tactics will keep players aware, returning, engaged, and supporting your studio financially.

Moderator:
- Andy Fidel, Creative XR Producer, Spatial Networks

Session Speakers:
- David Wyatt, Brand Builder, Communications Executive
- Jasmine Uniza, CEO, Impact Reality / Flat2VR Studios
- Eric Masher, COO, Impact Reality / Flat2VR Studios

This session was recorded at AWE USA 2026 - the world's leading XR + AI event series. To learn more visit: awexr.com
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PANEL: You’ve launched your game, now what? A talk about extending your game’s profitability

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