Uploaded August 2016 | Updated September 2026, 1 hour ago
Idk if this is documented but I found this really interesting for some reason.
Basically, when you footstool Palutena, she starts falling way sooner than other characters. If I do Dair into Footstool on Lucina, it's 32 frames until she hits the ground but only 22 on Palutena. Lucina does start higher up to be fair but not THAT much higher. Palutena starts visibly falling away from the footstool as early as Frame 6 despite the animation being 10 frames long so whaddafak, man.
Yes, this is inadvertently another video about Down Air, shoot me.
By the way, thank you so much for 1K subs everyone I'll make a video more worthy of a celebration soon!
~~~~~
Follow me on social media!
Twitter: twitter.com/TeslaSkarfelt
Twitch: twitch.tv/teslaskarfelt
~~~~~
Song used:
Credits Theme - Crash Team Racing
Idk if this is documented but I found this really interesting for some reason.
Basically, when you footstool Palutena, she starts falling way sooner than other characters. If I do Dair into Footstool on Lucina, it's 32 frames until she hits the ground but only 22 on Palutena. Lucina does start higher up to be fair but not THAT much higher. Palutena starts visibly falling away from the footstool as early as Frame 6 despite the animation being 10 frames long so whaddafak, man.
Yes, this is inadvertently another video about Down Air, shoot me.
By the way, thank you so much for 1K subs everyone I'll make a video more worthy of a celebration soon!
~~~~~
Follow me on social media!
Twitter: twitter.com/TeslaSkarfelt
Twitch: twitch.tv/teslaskarfelt
~~~~~
Song used:
Credits Theme - Crash Team Racing







![Millia Combo Guide - Guilty Gear Strive 2.0
For beginners, mc 214P is 214K~4P. Some combos:
2K 2D 236H
cS 2H mc 214P cS 6H mc 214P
[Disc hits] cS 6H mc 214P
Combo Doc: https://drive.proton.me/urls/1HGBTF8Z9R#mCKqTtO0TNuf
Dustloop: https://www.dustloop.com/w/GGST/Millia_Rage/Starter
Timestamps:
0:00 Intro
0:19 Combo Theory 101
1:36 Launchers
2:10 Extensions
3:11 Enders
4:04 Corner Routing
4:39 Wall Breaks
5:26 Disc Combos
6:28 Close Slash Combos
7:42 P/K Combos
7:58 fS/2S Combos
8:30 5H/2H/6H/2D Combos
9:16 Bad Moon Combos
9:39 IAD jH Combos
10:22 Kapel Combos
10:28 Artemis Combos
alternative title: Optimising Millia
Music: Level 1 and Final Stage from Öoo Millia Combo Guide - Guilty Gear Strive 2.0](https://i.ytimg.com/vi/mprSQeT5PUw/mqdefault.jpg)


