Uploaded May 2019 | Updated September 2026, 2 hours ago
*Please pause the video to read the text as necessary!
Sheik has some unique quirks to her movement in this game. These are some small optimisations you can use to speed up your gameplay as well as making some combos connect that otherwise couldn't.
Some of this tech applies to other characters as well. Other characters with faster Run Speeds than Dash Speeds include Sonic, Fox, Captain Falcon, Greninja, Ridley, Cloud, Palutena, Yoshi, Pikachu and Mii Brawler - some of these increases are more dramatic than others. Any character with a Dash to Shield of frame 8 can do the quicker skid cancel stuff as well - I didn't test the whole cast, but I know at least Corrin can do it too.
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For anyone hoping for Fox content, I'm afraid Fox is just ... very boring for me in this game. I've labbed dozens of hours on him, and there's nearly nothing interesting to show for it. Nobody's more disappointed about that than I am. There may be some Fox content down the line just to cover the random stuff I've labbed, or a combo video of the clips I have so far, but I'm mostly turning my attention towards Sheik as my labbed character of interest. I'll still be posting stuff which can apply to Fox though (like Dashwalking in this video) so I hope you still stick around.
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Follow me on social media!
Twitter: twitter.com/SkarfeltSSB
Twitch: twitch.tv/skarfeltssb
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Music used:
Settlement in the Red Bluffs (Octopath Traveler)
*Please pause the video to read the text as necessary!
Sheik has some unique quirks to her movement in this game. These are some small optimisations you can use to speed up your gameplay as well as making some combos connect that otherwise couldn't.
Some of this tech applies to other characters as well. Other characters with faster Run Speeds than Dash Speeds include Sonic, Fox, Captain Falcon, Greninja, Ridley, Cloud, Palutena, Yoshi, Pikachu and Mii Brawler - some of these increases are more dramatic than others. Any character with a Dash to Shield of frame 8 can do the quicker skid cancel stuff as well - I didn't test the whole cast, but I know at least Corrin can do it too.
~~~
For anyone hoping for Fox content, I'm afraid Fox is just ... very boring for me in this game. I've labbed dozens of hours on him, and there's nearly nothing interesting to show for it. Nobody's more disappointed about that than I am. There may be some Fox content down the line just to cover the random stuff I've labbed, or a combo video of the clips I have so far, but I'm mostly turning my attention towards Sheik as my labbed character of interest. I'll still be posting stuff which can apply to Fox though (like Dashwalking in this video) so I hope you still stick around.
~~~~~
Follow me on social media!
Twitter: twitter.com/SkarfeltSSB
Twitch: twitch.tv/skarfeltssb
~~~~~
Music used:
Settlement in the Red Bluffs (Octopath Traveler)

![Millia Combo Guide - Guilty Gear Strive 2.0
For beginners, mc 214P is 214K~4P. Some combos:
2K 2D 236H
cS 2H mc 214P cS 6H mc 214P
[Disc hits] cS 6H mc 214P
Combo Doc: https://drive.proton.me/urls/1HGBTF8Z9R#mCKqTtO0TNuf
Dustloop: https://www.dustloop.com/w/GGST/Millia_Rage/Starter
Timestamps:
0:00 Intro
0:19 Combo Theory 101
1:36 Launchers
2:10 Extensions
3:11 Enders
4:04 Corner Routing
4:39 Wall Breaks
5:26 Disc Combos
6:28 Close Slash Combos
7:42 P/K Combos
7:58 fS/2S Combos
8:30 5H/2H/6H/2D Combos
9:16 Bad Moon Combos
9:39 IAD jH Combos
10:22 Kapel Combos
10:28 Artemis Combos
alternative title: Optimising Millia
Music: Level 1 and Final Stage from Öoo Millia Combo Guide - Guilty Gear Strive 2.0](https://i.ytimg.com/vi/mprSQeT5PUw/mqdefault.jpg)




![Advanced Buffer Tutorial - Smash Ultimate
MySmashCorners Attack Cancelling Guide: https://www.youtube.com/watch?v=v1kjQtMaPkE
The buffer system gets some well-deserved flak from the community, but there also appear to be a few misconceptions about it. This video will hopefully help people understand how to reduce their misinputs, or what wasnt the buffer systems fault at all.
HOLD BUFFER DETAILS:
I didnt go into this cuz its not super relevant, but here are the numbers for hold buffer.
You can start hold buffer 2 frames after an initial input - so frame 3 of that moves startup.
As long as you continue holding the input until 3 frames before the previous actions endlag, it will successfully buffer.
Foxs FTilt can be acted out of on frame 24, which means that if you begin holding A on frame 3, and then let go on frame 21, you will buffer a Jab.
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So, this video came about cuz I was really inspired by all the people who have said I really helped them in Smash 4. Ive had this idea for a while, but I definitely wanna get back to doing Fox content. I cant say for sure when thatll be, but to all of you who have stuck with me waiting, those returning, or even those here for the first time: thank you so much. =]
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Follow me on social media!
Twitter: https://twitter.com/SkarfeltSSB
Twitch: https://www.twitch.tv/skarfeltssb
My stream schedule is kind of irregular, but its a mix of Celeste speedruns, casual playthroughs, and occasionally some Smashfests if I have people over.
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Music used:
My Quiet Forest Home (Octopath Traveler) Advanced Buffer Tutorial - Smash Ultimate](https://i.ytimg.com/vi/qUNC-osWxhM/mqdefault.jpg)

![[Former WR] Ori Will of the Wisps Speedrun in 59:49 (Main Quest Order)
Want to learn how to do this run? Check out my guide here: https://www.speedrun.com/ori_wotw/guide/rovgr
(this run was performed on patch 1.2)
Come join the Ori community, its awesome I promise: https://discord.gg/aSz79M4
Follow me for random shitposting and updates on when I stream: https://twitter.com/Skarfelt_
Follow my Twitch to watch me choke runs live: https://www.twitch.tv/skarfelt_ [Former WR] Ori Will of the Wisps Speedrun in 59:49 (Main Quest Order)](https://i.ytimg.com/vi/r4uB_xCrVTs/mqdefault.jpg)

![【SSB4】Optimising Fox: Movement
Hey guys. If you ask the average player why Fox is good, the answer youll most commonly receive is hes fast. While this doesnt tell the whole story, it IS true that Fox is, indeed, pretty fast.
With this in mind, I thought it would be good to make a video detailing all of the different options Fox has - both universal techniques and movements more specific to him. I dont recommend just mindlessly spamming movement but be aware when each of these techniques can give you the pressure you require. Hope you enjoy =]
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Check out the rest of the series here:
https://www.youtube.com/playlist?list=PLhvLQ4f99b5tXsbR2-SfCAjXxVb5gwSEn
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Double Sticking Tutorial: https://www.youtube.com/watch?v=KHqg3k_XAug
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Follow me on social media!
Twitter: https://twitter.com/TeslaSkarfelt
Twitch: http://www.twitch.tv/teslaskarfelt
~~~~~
Music used:
Titania Boss Theme (Starwing)
Space Armada (Starwing)
Meteor (Starwing) 【SSB4】Optimising Fox: Movement](https://i.ytimg.com/vi/re9v_LyqG8k/mqdefault.jpg)