Uploaded December 2018 | Updated September 2026, 2 hours ago
Using Unity
With the use of synced masks for the Sprite renderer, I can "shade" a certain color in the base sprite. Here I only did it for the underside for a test
The masks obtain color info from triggers touching the parent collision. They also obtain info if the effect is temporary, if it's flashing, the time and intervals for flashing, and if it's permanent until the next "light" that hits it. A max of 7 colors info is given per mask
Using Unity
With the use of synced masks for the Sprite renderer, I can "shade" a certain color in the base sprite. Here I only did it for the underside for a test
The masks obtain color info from triggers touching the parent collision. They also obtain info if the effect is temporary, if it's flashing, the time and intervals for flashing, and if it's permanent until the next "light" that hits it. A max of 7 colors info is given per mask










