Uploaded January 2022 | Updated September 2026, 18 hours ago
Sourced from: archive.org/details/planet-game-cube-e-3-2002-shine-get-dvd/Planet+GameCube+E3+2002+DVD+(Side+B).iso
Same build as ones shown in the E3 trailers
Several things to note;
-Wario's physics are really slippery compared to final. Jumping also is inhibited
-Charles seems to not have recorded lines yet, as Wario is mostly silent
-Spritelings were redesigned in Final\
-Wario is still wearing fully yellow sleeves unlike final. This can be seen in press screenshots
-Level transitions to stages feature Wario in an orange rippling void zooming towards then away from the camera, unlike final where it's just a plain white void Wario spirals down in
-Layout differences include going from the lower levels of Wonky Circus to the top along with a bomb throw puzzle, a more concentrated group of enemies in the tower for Horror Manor, and a lot more glue balls
-There's no hud icon for when you do piledrives or for spinning the enemy
-Small chests to break and collectible ? Boxes are missing in final. Oddly, the jewels in press shots aren't seen in these levels earlier sections shown
Kind of sad Dev for this game seemed little. Guess Treasure or Nintendo gave it low priority compared to Metroid Prime and other games at the time
Sourced from: archive.org/details/planet-game-cube-e-3-2002-shine-get-dvd/Planet+GameCube+E3+2002+DVD+(Side+B).iso
Same build as ones shown in the E3 trailers
Several things to note;
-Wario's physics are really slippery compared to final. Jumping also is inhibited
-Charles seems to not have recorded lines yet, as Wario is mostly silent
-Spritelings were redesigned in Final\
-Wario is still wearing fully yellow sleeves unlike final. This can be seen in press screenshots
-Level transitions to stages feature Wario in an orange rippling void zooming towards then away from the camera, unlike final where it's just a plain white void Wario spirals down in
-Layout differences include going from the lower levels of Wonky Circus to the top along with a bomb throw puzzle, a more concentrated group of enemies in the tower for Horror Manor, and a lot more glue balls
-There's no hud icon for when you do piledrives or for spinning the enemy
-Small chests to break and collectible ? Boxes are missing in final. Oddly, the jewels in press shots aren't seen in these levels earlier sections shown
Kind of sad Dev for this game seemed little. Guess Treasure or Nintendo gave it low priority compared to Metroid Prime and other games at the time










