Uploaded June 2021 | Updated September 2026, 2 hours ago
Timelapse of how I painted Project Sylas.
The older Project splashes were one of my inspirations early on in my career so it surreal to be able to contribute to this. The idea here was to show Sylas fighting some robots. My main reference was Sylas in the Warriors MV. I also looked at some anime reference to help me get that moment before the big punch. His chain design changed during production as you can see here but most of the things remained the same.
Rendering sci-fi is super hard. I only had a top down concept art to base on and it was difficult to figure out the different angles. I used Maya to make a block mesh of his weapons. I also imported a model from Daz3D as a reference. Using 3D like this is mostly just to start things in proper perspective. In the end, I will still adjust things as I see fit. Rendering the bg was also a pain because of the details. I got carried away with the lights so good things I got a Paint over from Alex Flores to tone things down. Really like the end result!
______________________________________________________
๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz)
๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐
๐๐น๐ถ๐ฒ๐ป๐: Riot Games
๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart
๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen
๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team
______________________________________________________
๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐:
โข INSTAGRAM: instagram.com/deivcalviz
โข TWITTER: twitter.com/DeivCalviz
โข FB: facebook.com/DeivCalviz
โข PORTFOLIO: deivcalviz.com
______________________________________________________
๐ ๐ฌ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ ๐๐ก๐ ๐๐ฅ๐จ๐ฆ๐๐๐ฆ ๐๐ฉ๐๐๐๐๐๐๐ ๐๐๐ฅ๐!!
โข deivcalviz.gumroad.com
โข cubebrush.co/deivcalviz
โข artstation.com/deivcalviz/store
______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD:
โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass.
โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier)
โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors.
โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic:
1. Post processing
2. VFX, magic
3. Character
4. Some fog
5. Background people, elements, etc
6. Sky and far background
โบ Here are my tools:
2008-2020:
โข Wacom Intuos 3 6โณx8โณ
โข Samsung T190
โข Intel Core i7 3.50GHz, 16GB RAM, Windows 7
โข Photoshop CS6, DAZ 3D, Alchemy
2021:
โข XP Pen Artist 24 PRO
โข Dell UltraSharp
โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10
โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything)
โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.
Timelapse of how I painted Project Sylas.
The older Project splashes were one of my inspirations early on in my career so it surreal to be able to contribute to this. The idea here was to show Sylas fighting some robots. My main reference was Sylas in the Warriors MV. I also looked at some anime reference to help me get that moment before the big punch. His chain design changed during production as you can see here but most of the things remained the same.
Rendering sci-fi is super hard. I only had a top down concept art to base on and it was difficult to figure out the different angles. I used Maya to make a block mesh of his weapons. I also imported a model from Daz3D as a reference. Using 3D like this is mostly just to start things in proper perspective. In the end, I will still adjust things as I see fit. Rendering the bg was also a pain because of the details. I got carried away with the lights so good things I got a Paint over from Alex Flores to tone things down. Really like the end result!
______________________________________________________
๐ฃ๐ฎ๐ถ๐ป๐๐ถ๐ป๐ด ๐ฏ๐: David Villegas (Deiv Calviz)
๐๐ป ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐
๐๐น๐ถ๐ฒ๐ป๐: Riot Games
๐ฅ๐ถ๐ผ๐ ๐๐ฎ๐บ๐ฒ๐ ๐๐: Jessica Oyhenart
๐ช๐ฒ๐๐ ๐ฆ๐๐๐ฑ๐ถ๐ผ ๐๐: Mingchen Shen
๐๐ถ๐ป๐ฎ๐น ๐ฃ๐ผ๐น๐ถ๐๐ต: League Splash Team
______________________________________________________
๐๐ข๐๐๐ข๐ช ๐ ๐ ๐๐๐ฅ๐:
โข INSTAGRAM: instagram.com/deivcalviz
โข TWITTER: twitter.com/DeivCalviz
โข FB: facebook.com/DeivCalviz
โข PORTFOLIO: deivcalviz.com
______________________________________________________
๐ ๐ฌ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ ๐๐ก๐ ๐๐ฅ๐จ๐ฆ๐๐๐ฆ ๐๐ฉ๐๐๐๐๐๐๐ ๐๐๐ฅ๐!!
โข deivcalviz.gumroad.com
โข cubebrush.co/deivcalviz
โข artstation.com/deivcalviz/store
______________________________________________________
๐ฆ๐ฃ๐๐๐ฆ๐ ๐๐๐ค
โบ A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
โบ I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
โบ This video is 40x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
โบ The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
โบ To quickly color a grayscale, I use two methods.
GRAYSCALE COLORING 1ST METHOD:
โข Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass.
โข Layer below: Use a solid brush to paint in the flat local colors.
GRAYSCALE COLORING 2ND METHOD: (Messier)
โข Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors.
โข Layer below: Grayscale here.
โบ Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
โบ I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
โบ I group layers using this logic:
1. Post processing
2. VFX, magic
3. Character
4. Some fog
5. Background people, elements, etc
6. Sky and far background
โบ Here are my tools:
2008-2020:
โข Wacom Intuos 3 6โณx8โณ
โข Samsung T190
โข Intel Core i7 3.50GHz, 16GB RAM, Windows 7
โข Photoshop CS6, DAZ 3D, Alchemy
2021:
โข XP Pen Artist 24 PRO
โข Dell UltraSharp
โข AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10
โข Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything)
โข Photoshop CC, Daz 3D, Zbrush, Maya
โบ To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
โบ To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
โบ I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.










