Uploaded August 2017 | Updated September 2026, 2 hours ago
You read that right. Apparently, on PTR, you can make super high jumps as Mei with her Ice Walls.
While walking straight forward, place her Wall in the default side, click and spam jump. You'll probably jump pretty high.
Also, sometimes, my "E" only could create a single wall. This single wall bug was happening on Live as well, while the Rocket Jump seems to be only working on PTR.
If you see on the left corner, you'll see that I have a higher ping, that is why PTR servers are only in US, so people outside US have higher pings. I'm not sure if this causes the bug to work or not.
I tried playing on Europe and Asia Live Servers to try replicate the bug in the Live Servers, but it didn't work. The bug may be only on PTR right now.
I'm not sure if you can use this glitch with other characters (with a help of a Mei).
More info on the Official Forums thread: us.battle.net/forums/en/overwatch/topic/20758826616
You read that right. Apparently, on PTR, you can make super high jumps as Mei with her Ice Walls.
While walking straight forward, place her Wall in the default side, click and spam jump. You'll probably jump pretty high.
Also, sometimes, my "E" only could create a single wall. This single wall bug was happening on Live as well, while the Rocket Jump seems to be only working on PTR.
If you see on the left corner, you'll see that I have a higher ping, that is why PTR servers are only in US, so people outside US have higher pings. I'm not sure if this causes the bug to work or not.
I tried playing on Europe and Asia Live Servers to try replicate the bug in the Live Servers, but it didn't work. The bug may be only on PTR right now.
I'm not sure if you can use this glitch with other characters (with a help of a Mei).
More info on the Official Forums thread: us.battle.net/forums/en/overwatch/topic/20758826616

![Touhou PCB Trial+ (v0.01) | The Fantastic Tales from Tono (Extended, 12hrs)
Stage 2 Theme [ 遠野幻想物語 | 2面テーマです]
| Playlist: https://www.youtube.com/playlist?list=PLujoxIwGAx_Joy0K8YLPs4OIuEy4nzIHT |
The tonality of this song is quite different at this point. You can notice how the instrumentation is similar to the songs from The Embodiment of Scarlet Devil.
The Trial+ version of PCB, released on Comiket 63, is one of the very few Touhou available/archived prototypes from the Windows era. Due to the franchise not being as popular as it is today, prototype versions of the old games are extremely hard to come by.
Due to this version being the very first one for PCB, some elements were still very The Embodiment of Scarlet Devil-like (EoSD-like) and were yet to be polished. Some songs really does sound something out of EoSD, while the portraits in-game werent full-body ones yet, they still were squared as how it was in EoSD.
Internally, in the game files, most of the sprites still use the same system as EoSD did (one sprite sheet with things included with it, and another sprite sheet with the same elements, but painted in white, to apply the transparency, known as an alpha mask). Subsequent games no longer uses this method, and ever since final verions PCB, all sprite sheets are transparent by default. Due to EoSD being an old game, it was most likely a limitation back then.
Though, not all sprites use this method, character portraits were already made transparent, even though portraits would be heavily revised for the final version of the game.
Aditionally, Trial+ still have all the game-related files compacted in five different .dat files (similar to EoSD that has six .dat files). In the final version, all of the game-related files is located in just one .dat file. The Trial+ also does not have thbgm.dat, instead, all songs are inside a folder called bgm, yet again, just like EoSD.
One interesting trivia about this version, is the different Cirno portrait. There was an attempt in modifying her portrait from EoSD to something else, where in the final version, the EoSD pose was restored, and made her portrait be longer in height, to be consistent with all other portraits in the game.
In Trial+, Cirnos portrait has a different pose, no longer blocking her chest. Due to this, we can see a white sash bow in the center of her dress. Notably, this is the only time in Touhou history that she is seen with this bow, in all subsequent games (including print works and other Touhou media), her bow has simply vanished. It is entirely possible that this bow was already in the EoSD portrait, but was not visible due to her arms blocking it.
Another interesting thing is how Reimu has white gloves on her portraits on Trial+. Her gloves were removed on the final release, but one glove can still be seen in the character selection screen (which was kept even on the final release of the game). Just like Cirno, she has no longer been depicted with these gloves ever since.
You can see Cirno and Reimus portraits (as well all the other portraits from this version) here: https://en.touhouwiki.net/wiki/File:PCB_Trial_Portraits.png Touhou PCB Trial+ (v0.01) | The Fantastic Tales from Tono (Extended, 12hrs)](https://i.ytimg.com/vi/bbglyDTwMSc/mqdefault.jpg)
![Link: The Faces of Evil - Noritinka [Stereo] (Game Loop) (Extended, 30min)
Your majesty, Ganon and his minions have seized the islands of Koridai. Link: The Faces of Evil - Noritinka [Stereo] (Game Loop) (Extended, 30min)](https://i.ytimg.com/vi/cLRugK0aj9g/mqdefault.jpg)
![[Unofficial Upload] [Vinesauce] Joel - Spelunky 2 (Part 13) (Death Roulette)
This video is not monetized.
Spelunky 2 Playlist: https://www.youtube.com/playlist?list=PLujoxIwGAx_Luk7u-W-u56_vOb9qkbYjF [Unofficial Upload] [Vinesauce] Joel - Spelunky 2 (Part 13) (Death Roulette)](https://i.ytimg.com/vi/cY-y5MUTaEM/mqdefault.jpg)



![Earthworm Jim 2 [SNES] - Anything but Tangerines? (Extended, 9hrs)
I noticed there was no proper high quality version of this song on Youtube, most of them lacked the echo effect. Also, I couldnt extend to 12 hours via foobar2000, so this video is just 9 hours long. Earthworm Jim 2 [SNES] - Anything but Tangerines? (Extended, 9hrs)](https://i.ytimg.com/vi/cvTGxxXUnEM/mqdefault.jpg)
![Touhou Unreal Mahjong | Curious old Shanghai tile (Extended, 12hrs)
Rinnosuke Morichikas Theme [ キュアリアス上海古牌 | 森近霖之助のテーマです]
Theme from the Touhou fan-game Touhou Unreal Mahjong (東方幻想麻雀 Touhou Gensou Māzyan). Composed by ZUN.
The music file used for this extension is from Touhou Unreal Mahjong 4N, but as far as I know, the song is the same throughout all the versions/expansions of this game, probably even the Nintendo Switch version.
The thumbnail for this one is perhaps the more interesting part, as I havent used the title-screen + character portrait this time. This is because I was unable to extract the games data. So instead, I had to manually make the thumbnail by removing the background from various screenshots.
The Title Screen logo and Rinnosukes portrait is pretty self-explanatory, I took a screenshot and remove the background, and added a subtle black border around it.
The background is perhaps the most interesting part. The background comes from the Gallery Viewer from that game, but because I had no way to extract the games data, how did I managed to get it clean like this?
Well, I went through a lot of the artworks in the game, and manually covered all the parts to make the green background without any elements whatsover. Some artworks were small or were in different parts of the screen (not exactly in the middle), in which, I was slowly covering all the spaces to make the background completely element free.
By manually removing each of those artworks in different locations, eventually, I got the green background restored. The background never changes between artworks, which made this possible.
For example, theres a Sakuya artwork that is mostly located at the bottom of the screen, and theres an artwork for Kisume that is located at the top of the screen. Because theres transparent areas between those artworks, I can just remove the difference between them (the artworks themselves), and slowly re-construct the original green background. It took about 15-ish different artworks to be able to reconstruct the background. Touhou Unreal Mahjong | Curious old Shanghai tile (Extended, 12hrs)](https://i.ytimg.com/vi/dAyDRtjr_HY/mqdefault.jpg)

