Uploaded December 2021 | Updated September 2026, 6 hours ago
Rinnosuke Morichika's Theme [ キュアリアス上海古牌 | 森近霖之助のテーマです]
Theme from the Touhou fan-game Touhou Unreal Mahjong (東方幻想麻雀 Touhou Gensou Māzyan). Composed by ZUN.
The music file used for this extension is from Touhou Unreal Mahjong 4N, but as far as I know, the song is the same throughout all the versions/expansions of this game, probably even the Nintendo Switch version.
The thumbnail for this one is perhaps the more interesting part, as I haven't used the title-screen + character portrait this time. This is because I was unable to extract the game's data. So instead, I had to manually make the thumbnail by removing the background from various screenshots.
The Title Screen logo and Rinnosuke's portrait is pretty self-explanatory, I took a screenshot and remove the background, and added a subtle black border around it.
The background is perhaps the most interesting part. The background comes from the "Gallery Viewer" from that game, but because I had no way to extract the game's data, how did I managed to get it clean like this?
Well, I went through a lot of the artworks in the game, and manually covered all the parts to make the green background without any elements whatsover. Some artworks were small or were in different parts of the screen (not exactly in the middle), in which, I was slowly covering all the spaces to make the background completely element free.
By manually removing each of those artworks in different locations, eventually, I got the green background restored. The background never changes between artworks, which made this possible.
For example, there's a Sakuya artwork that is mostly located at the bottom of the screen, and there's an artwork for Kisume that is located at the top of the screen. Because there's transparent areas between those artworks, I can just remove the difference between them (the artworks themselves), and slowly re-construct the original green background. It took about 15-ish different artworks to be able to reconstruct the background.
Rinnosuke Morichika's Theme [ キュアリアス上海古牌 | 森近霖之助のテーマです]
Theme from the Touhou fan-game Touhou Unreal Mahjong (東方幻想麻雀 Touhou Gensou Māzyan). Composed by ZUN.
The music file used for this extension is from Touhou Unreal Mahjong 4N, but as far as I know, the song is the same throughout all the versions/expansions of this game, probably even the Nintendo Switch version.
The thumbnail for this one is perhaps the more interesting part, as I haven't used the title-screen + character portrait this time. This is because I was unable to extract the game's data. So instead, I had to manually make the thumbnail by removing the background from various screenshots.
The Title Screen logo and Rinnosuke's portrait is pretty self-explanatory, I took a screenshot and remove the background, and added a subtle black border around it.
The background is perhaps the most interesting part. The background comes from the "Gallery Viewer" from that game, but because I had no way to extract the game's data, how did I managed to get it clean like this?
Well, I went through a lot of the artworks in the game, and manually covered all the parts to make the green background without any elements whatsover. Some artworks were small or were in different parts of the screen (not exactly in the middle), in which, I was slowly covering all the spaces to make the background completely element free.
By manually removing each of those artworks in different locations, eventually, I got the green background restored. The background never changes between artworks, which made this possible.
For example, there's a Sakuya artwork that is mostly located at the bottom of the screen, and there's an artwork for Kisume that is located at the top of the screen. Because there's transparent areas between those artworks, I can just remove the difference between them (the artworks themselves), and slowly re-construct the original green background. It took about 15-ish different artworks to be able to reconstruct the background.






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![Touhou PCB Trial+ (v0.01) | Doll Judgement ~ The Girl Who Played with Peoples Shapes (Ext., 12hrs)
Stage 3 Boss - Alice Margatroids Theme [ 人形裁判 ~ 人の形弄びし少女 | アリス・マーガトロイドのテーマです ]
| Playlist: https://www.youtube.com/playlist?list=PLujoxIwGAx_Joy0K8YLPs4OIuEy4nzIHT |
Nothing too different on this one, though, after listen to both Trial+s and Final versions of this song for a long period of time, I did notice some small differences here and there.
The Trial+ version of PCB, released on Comiket 63, is one of the very few Touhou available/archived prototypes from the Windows era. Due to the franchise not being as popular as it is today, prototype versions of the old games are extremely hard to come by.
Due to this version being the very first one for PCB, some elements were still very The Embodiment of Scarlet Devil-like (EoSD-like) and were yet to be polished. Some songs really does sound something out of EoSD, while the portraits in-game werent full-body ones yet, they still were squared as how it was in EoSD.
Internally, in the game files, most of the sprites still use the same system as EoSD did (one sprite sheet with things included with it, and another sprite sheet with the same elements, but painted in white, to apply the transparency, known as an alpha mask). Subsequent games no longer uses this method, and ever since final verions PCB, all sprite sheets are transparent by default. Due to EoSD being an old game, it was most likely a limitation back then.
Though, not all sprites use this method, character portraits were already made transparent, even though portraits would be heavily revised for the final version of the game.
Aditionally, Trial+ still have all the game-related files compacted in five different .dat files (similar to EoSD that has six .dat files). In the final version, all of the game-related files is located in just one .dat file. The Trial+ also does not have thbgm.dat, instead, all songs are inside a folder called bgm, yet again, just like EoSD.
One interesting trivia about this version, is the different Cirno portrait. There was an attempt in modifying her portrait from EoSD to something else, where in the final version, the EoSD pose was restored, and made her portrait be longer in height, to be consistent with all other portraits in the game.
In Trial+, Cirnos portrait has a different pose, no longer blocking her chest. Due to this, we can see a white sash bow in the center of her dress. Notably, this is the only time in Touhou history that she is seen with this bow, in all subsequent games (including print works and other Touhou media), her bow has simply vanished. It is entirely possible that this bow was already in the EoSD portrait, but was not visible due to her arms blocking it.
Another interesting thing is how Reimu has white gloves on her portraits on Trial+. Her gloves were removed on the final release, but one glove can still be seen in the character selection screen (which was kept even on the final release of the game). Just like Cirno, she has no longer been depicted with these gloves ever since.
You can see Cirno and Reimus portraits (as well all the other portraits from this version) here: https://en.touhouwiki.net/wiki/File:PCB_Trial_Portraits.png Touhou PCB Trial+ (v0.01) | Doll Judgement ~ The Girl Who Played with Peoples Shapes (Ext., 12hrs)](https://i.ytimg.com/vi/gPhV9rXdNOA/mqdefault.jpg)

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