Uploaded March 2026 | Updated September 2026, 3 hours ago
Double upload?
After beating Ouroboros in October 2024 I set myself a goal of getting Overlord rank on GDmobilelist.com. The list had just received a massive overhaul with the introduction of the new website which gave me more motivation. I slowly grinded more points by beating first Shmarley Ville and Athanatos which boosted me to Class S from Class A which was already impressive but not enough for me. After those I decided to beat for Sonic Wave as combination of it and Auditory Breaker give a bunch of points. Then I began my Yatagarasu journey which would have given me Overlord role if I beat it in a few months but sadly it took so long that new levels got added which reduced my points.
After painful Yata grind I quickly finished Erebuses and then I was super close. At 960 points. So close to 1000 points. So I picked this one that's essentially just a wave challenge and managed to beat it after two deaths in last wave. CBS really helped with this one, can't believe I have actually beaten it now. Also this one was done at 120hz since 144hz made the game too blurry which hindered me in the wave parts, needed that extra smoothness.
This was my 895th lemon. Grind for 900th will begin soon. I haven't locked it yet but I have an idea for it.. let's call this next project by codename Arcturus 8)
About the level: A very very bad old top 1. Deco is mid and gameplay is what you could expect from a level which only purpose was to be impossible during 1.9
My experience: Played it years ago on and off. Like 6-10 years ago I had a dream of dying in last wave on this so finally the dream came true lol. I used to be super scared of the waves and honestly the whole leevel is just gambling. I hate especially the first 20% of the level, it's just so irritating to get past it only once every 50th attempt at worst and the rest of the level is not easy either. And I wouldn't even call this a level. It's a combination of essentially two wave challenges, the latter has just been copy pasted at the end again.
I somehow got to 82% at first without dying in second wave at all. After that I began gathering a lot of fails past first wave, including 85%. Last Tuesday evening I played for 40mins really bad, took a break, restarted recording and noticed I'm at attempt 67 and thought "Wouldn't it be hilarious to beat it that attempt" and to my surprise I got a shot past 40% on that attempt. And then somehow was able to control my nerves in the last wave and now I never have to play this level again, thank God. Also surprisingly this only took 12 days of playing which honestly is way less than I anticipated.
Behold, everything wrong with this level
- double click blue orbs at 6% are absolutely horrible. No matter which strategy I used I just couldn't do them consistently
- The following transition to wave 0 is terrible. It is super unintuitive and most of the the time you just die
- Ball part has too high cps and is janky
- First wave is horrible. It starts out super awkwardly and the timing at 17% is ruthless. It doesn't even measure your skill but your persistence
- Rest of the first wave is more tolerable but the bushes.. ughh
- I found the straight fly at 59% super underrated.. It's really unforgiving on lower fps and mobile. Or maybe I just suck
- quite unintuitive second and third wave. They start to make a little bit sense after a while but I still don't like them.
- transitions throughout the level are awkward.
Level name: Sakupen H3ll
ID: 23262780
Creator: Noobas
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 19 017 (online) + 5 336 (copy)+ 810 (copy from 2020) + 159 (copy from geode) = 25 322 and out of them 10 762 were new which isn't that much (when the player in question is me)
Easier than: Artificial Ascent (maybe)
Harder than: Bloodbath
Hardest part: First wave
Best part: 60-80% is ok I guess
Enjoyment: 10/100
Worst fail: 85%
Other fails: 52x2, 53x2, 56, 58, 59x2, 60x3, 68, 79, 82 (total, 15 fails past 50%, super lucky tbh)
Raw Footage: youtu.be/SAwHQZ4zu1U (I also have the prior session if needed)
Thumbnail made by: Me, text font generated by chatGPT and I modified it a bit.
Device: Xiaomi 13T 8/256GB
#geometrydash #gd #erebus #mobile #mobilegaming #mobilegame #gdmobile
Double upload?
After beating Ouroboros in October 2024 I set myself a goal of getting Overlord rank on GDmobilelist.com. The list had just received a massive overhaul with the introduction of the new website which gave me more motivation. I slowly grinded more points by beating first Shmarley Ville and Athanatos which boosted me to Class S from Class A which was already impressive but not enough for me. After those I decided to beat for Sonic Wave as combination of it and Auditory Breaker give a bunch of points. Then I began my Yatagarasu journey which would have given me Overlord role if I beat it in a few months but sadly it took so long that new levels got added which reduced my points.
After painful Yata grind I quickly finished Erebuses and then I was super close. At 960 points. So close to 1000 points. So I picked this one that's essentially just a wave challenge and managed to beat it after two deaths in last wave. CBS really helped with this one, can't believe I have actually beaten it now. Also this one was done at 120hz since 144hz made the game too blurry which hindered me in the wave parts, needed that extra smoothness.
This was my 895th lemon. Grind for 900th will begin soon. I haven't locked it yet but I have an idea for it.. let's call this next project by codename Arcturus 8)
About the level: A very very bad old top 1. Deco is mid and gameplay is what you could expect from a level which only purpose was to be impossible during 1.9
My experience: Played it years ago on and off. Like 6-10 years ago I had a dream of dying in last wave on this so finally the dream came true lol. I used to be super scared of the waves and honestly the whole leevel is just gambling. I hate especially the first 20% of the level, it's just so irritating to get past it only once every 50th attempt at worst and the rest of the level is not easy either. And I wouldn't even call this a level. It's a combination of essentially two wave challenges, the latter has just been copy pasted at the end again.
I somehow got to 82% at first without dying in second wave at all. After that I began gathering a lot of fails past first wave, including 85%. Last Tuesday evening I played for 40mins really bad, took a break, restarted recording and noticed I'm at attempt 67 and thought "Wouldn't it be hilarious to beat it that attempt" and to my surprise I got a shot past 40% on that attempt. And then somehow was able to control my nerves in the last wave and now I never have to play this level again, thank God. Also surprisingly this only took 12 days of playing which honestly is way less than I anticipated.
Behold, everything wrong with this level
- double click blue orbs at 6% are absolutely horrible. No matter which strategy I used I just couldn't do them consistently
- The following transition to wave 0 is terrible. It is super unintuitive and most of the the time you just die
- Ball part has too high cps and is janky
- First wave is horrible. It starts out super awkwardly and the timing at 17% is ruthless. It doesn't even measure your skill but your persistence
- Rest of the first wave is more tolerable but the bushes.. ughh
- I found the straight fly at 59% super underrated.. It's really unforgiving on lower fps and mobile. Or maybe I just suck
- quite unintuitive second and third wave. They start to make a little bit sense after a while but I still don't like them.
- transitions throughout the level are awkward.
Level name: Sakupen H3ll
ID: 23262780
Creator: Noobas
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 19 017 (online) + 5 336 (copy)+ 810 (copy from 2020) + 159 (copy from geode) = 25 322 and out of them 10 762 were new which isn't that much (when the player in question is me)
Easier than: Artificial Ascent (maybe)
Harder than: Bloodbath
Hardest part: First wave
Best part: 60-80% is ok I guess
Enjoyment: 10/100
Worst fail: 85%
Other fails: 52x2, 53x2, 56, 58, 59x2, 60x3, 68, 79, 82 (total, 15 fails past 50%, super lucky tbh)
Raw Footage: youtu.be/SAwHQZ4zu1U (I also have the prior session if needed)
Thumbnail made by: Me, text font generated by chatGPT and I modified it a bit.
Device: Xiaomi 13T 8/256GB
#geometrydash #gd #erebus #mobile #mobilegaming #mobilegame #gdmobile

![Geometry Dash - Artificial Ascent 81% - [Progress #3] - (120hz Mobile)
Hopefully soon... Got 81% again 10 minutes later... Geometry Dash - Artificial Ascent 81% - [Progress #3] - (120hz Mobile)](https://i.ytimg.com/vi/muzPNHOHMrw/mqdefault.jpg)
![Geometry Dash - Cybernetic Crescent - [120hz Mobile] - [Extreme Lemon] - (By: ViPriN & More)
First mobile victor! And not just that, but I also became the first mobile victor of the entire Technology Trilogy :O Furthermore, this was my 50 000th star, 800th lemon and 10th extreme! What a way to begin summer! :D
My experience: I began playing this in February, at first I just beat every part and then began connecting runs. I initially worried that this would be too demanding level for my phone but even when recording, it turned out to be fine. It didnt take too long to get 42-100 and after that I pushed through and got 36-100. From early March to late May I just maintained my consistency on the level but didnt try to get new runs or new record in it at all. Actually, I had 0% on normal mode before last Monday-Tuesday night when I began playing this seriously. To my surprise, my first attempt in drop led to 68%, which I got within an hour of actually playing the level. This made me think that I could finish the level like within one day, which did not happen but it still didnt take me more than just 4 days of playing on normal mode which is pretty insane :D The more I played the more I got consistent with the predrop and I also began getting to Devon more often. Then, I got past 70% for the first time, only to die at 90%. Luckily I didnt give up as I managed to beat the level just around one hour after that!
About the level: The final chapter of Technology Trilogy. It was heavily criticized upon its release but now I feel like this might actually be the best entry of the series. I think the level is well polished and for the most part, really fun. Its very fun to play it on copy or in practice. I love the drop but hated dying in Samifying and sometimes in Vlacc. I never raged if I died in Devon as that was pretty expected. Predrop was sometimes a bit boring and it also had a couple of tricky inputs that were somewhat annoying to die to (Rustams green orb, Ferdes black orb). The end was a bit stressful but I only died once in Serponge and once in Terron. Song is a banger, especially in the drop. I also like that the level is not as long compared to the two other entries, clocking just around 2 minutes which I feel like is just the right length for a level like this.
About the difficulty: Technically this should now be my hardest completion but I dont really know if this is even harder than AA or DD. All three are kinda similar in terms of their difficulty imo. Plus this took the least amount of attempts out of the bunch, just around 32K (DD 39K, AA 64K). Id definitely recommend this as your first list level!
Parts from easiest to hardest:
CodeX (trivial)
Galvatron (most of the time you wont die here)
Terron (easy apart the fact that its the last part so you have the nerves + sometimes lag)
Ferdefunky (pretty easy apart from the black orb )
Rustam (More skill/hz based than Ferde but still not too hard)
Samifying (fun and somewhat simple but the abrupt change from predrop to this part can get you killed)
Hinds (tricky clicks but with enough practice you should be good)
Serponge (Initially feels impossible but with right tapping patterns, pretty simple)
Shocksidian (hard but not too bad as its the second part of the level)
Vlacc (hard at first but not too bad to get consistent on this part, requires click patterns though)
Nasgubb (weird but sometimes fun ship that requires either good adaptibility or tap patterns as a strategy)
ViPriN (half the time this part is easy, half the time impossible)
Devon (super hard to learn but can get surprisingly consistent)
Level name: Cybernetic Crescent
ID: 66291197
Creators: CodeX, Shocksidian, Rustam, Ferdefunky, Galvatron, Nasgubb, ViPriN, Samifying, Vlacc, TheDevon, Serponge, Hinds, Terron
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 14 683 (online) + 18 152 (copy) = 32 835
Easier than Digital Descent, Artificial Ascent?
Harder than Digital Descent, Artificial Ascent?
Hardest part: to be able to first focus on predrop ships and then refocus differently on the drop
Best part: The whole level :D
Enjoyment: 90/100
Worst fail: 90x1
Other fails: 43%x6, 44%x1, 50%x2, 54%x6, 55%x3, 56%x1, 58%x1, 61%x1, 62%x3, 63%x1, 64%x1, 65%x2, 68%x1, 70%x1, 75%x1 (Total: 32 fails at the drop or higher)
List positions as during the time of completion:
Pointercrate: 118
Mobile List: N/A (will be placed after a 60hz mobile player beats it. Biprex...?)
HRR Mobile List: N/A (will be placed soon) Got #31
Thumbnail made by:
Uber (creation) https://www.youtube.com/@ubers
Flaksy (planning) https://www.youtube.com/@FlaksY1
Raw footage: https://drive.google.com/file/d/1rfcec_xjCd hytQy1Dg2BSr9BkwF2nd/view?usp=sharing
Device: Xiaomi Poco X3 Pro 8/256GB
#geometrydash #gd Geometry Dash - Cybernetic Crescent - [120hz Mobile] - [Extreme Lemon] - (By: ViPriN & More)](https://i.ytimg.com/vi/oCqhDDK7tVM/mqdefault.jpg)
![Geometry Dash - Miniature - [By IRabb2tI] - (Very Easy Lemon) - [PAC#5]
A bit older level. Recording is from July 2017
- - - -
Name: Miniature
Creator: IRabb2tI
Difficulty: Hard Lemon
Stars: 10
Featured: Yes
ID: 790375
Total Attempts: 392
- - - - Geometry Dash - Miniature - [By IRabb2tI] - (Very Easy Lemon) - [PAC#5]](https://i.ytimg.com/vi/oIAWbElgHyM/mqdefault.jpg)
![Geometry Dash - ShellFish - [Preview 2]
Ill try to finish this soon :D About 40% is already done, but I feel like I could finish this quickly, so stay tuned! :D Geometry Dash - ShellFish - [Preview 2]](https://i.ytimg.com/vi/oVrtcg_Pdd4/mqdefault.jpg)
![Geometry Dash - Alphabet X 56% - [Progress 1] - (Very Hard/Insane Lemon) - [PAC#19]
I run out of full videos now so Ill upload replays of my best progress in some hard levels. Geometry Dash - Alphabet X 56% - [Progress 1] - (Very Hard/Insane Lemon) - [PAC#19]](https://i.ytimg.com/vi/olzRsNMyVVc/mqdefault.jpg)

![Geometry Dash - Lucidum - [By F3lixsram] - (Very Easy Lemon) - [PAC#2]
The second day of Pythors Advent calendar! And today is also my birthday! I turned 17 today. About this video, I wanted to upload it today, cuz on the day I beat this level there happened something special in my life, which is also linked partially to my 16th birthday. This video is from April 2017.
- - - -
Name: Lucidum
Creator: F3lixsram
Difficulty: Easy Lemon
Stars: 10
Featured: Yes
ID: 31420516
Total Attempts: 456
- - - - Geometry Dash - Lucidum - [By F3lixsram] - (Very Easy Lemon) - [PAC#2]](https://i.ytimg.com/vi/pQP-QUPlmMk/mqdefault.jpg)
![Yatagarasu - [144hz Mobile/CoS] - (By: TrusTa & More)
Three words:
Too high expectations
Well, in two ways. First, based on the lineup of creators, I assumed this to be a good level and the best RGB level. Secondly, since I have beaten levels that according to pc players are similar difficulty or even harder (Ouro, Sonic Wave, Shmarley Ville, Cybernetic Crescent) I thought, well this shouldn’t take longer than two months at max. I was incredibly wrong. It didn’t take two, nor three, nor four but SIX MONTHS to beat this level. This is longer time than it has taken me to beat ANY extreme ever. Yes, it took me TWICE as long to beat this than Ouroboros.
There are multitude of reasons for this. Firstly, this level is sooo boring to play. It felt like a burden any time I picked the level again and did a session of 1-4 hours. Secondly, the gameplay sucks. A huge portion of the difficulty comes from the fact gameplay elements are entirely invisible or just hard to see in general. Most of the transitions suck too. Thirdly, it is just way too long level. I’m comfortable with levels that are at most 2min 30sec but this is just too long. I never anticipated to dislike this level as much as I did but here we are.
In other news what kind of achievements I got from this?
* Sixth to beat this on mobile and first in Finland
* #1 ranked Finnish player on GDMobilelist.com until leaderboards are split, get rekt DashY :trollface:
* My 20th Exteme, 3rd or 2nd hardest
* 888th lemon. Yatagarasu meaning is ”eight span crow” so it felt fitting to beat for this number.
About the level: Bad gameplay, I don’t recommend. Deco is whatever but lacks depth and song is too repetitive to my taste. Occasionally can be fun to play from startpos but it’s a really stressful level from 0.
My experience: Worst experience I have ever had with an extrme. Yes it took less attempts than Sonic Wave, Ouroboros and even Artificial Ascent but only due to the fact it’s longer than all of them. I was insanely unlucky with this level, getting 175 fails after 50%. A level that is XL and first half heavy-ish SHOULD NOT function like that.
I started playing this in April-May but started it seriously in early June. Had a few breaks in late June and early August. In a few days of serious playing I got 58% as a fluke from 24 which was insane but it was deceiving. I more than doubled my attempts from that day trying to beat this level. After that it took well over a month to get to Hinds. After that, yet another month to get past Hinds. Then two weeks to get to 91% and after that somehow yet another month to actually finish it off. Glad I get to play other levels finally now.
In addition to the huge amount of fails past 50, I also did 15-100, 20-100x4 and 36-100x15. And 51-100 probably close to 50 times. And I even did a reverse completion 6 times!
Good luck to Cedric22, SeaWolfMikes, Jastro and anyone else who is planning to beat this on mobile!
NOTE: Click on Steps is used in this completion. Basically a mod that lets GD detect inputs at 240hz.
Level name: Yatagarasu
ID: 28220417
Creators: Viprin, LmAnubis, Rustam, Jeyzor, WOOGI1411, Findexi, Rek3dge, weoweoteo, stellameoww, AbstractDark, Giron, Aeidux, xcy7, Vermillion, Zelda, Michigun, Luneth, Hinds, Evasium622, loogiah, csx42, FunnyGame, Riot and TrusTa
Difficulty: Extreme Lemon
Stars: 10
Personal Difficulty: Extreme Lemon
Attempts: 33 321 (online) + 21 773 (copy) + 3341 (old version copy) = 58 435 attempts (26 135 were before June 2025 so 32 300 were new)
Easier than: Sonic Wave?
Harder than: Sonic Wave?
Hardest part: Any part from predrop of course, Aeidux, Vermillion, Michigun, Hinds, Loogiah, end of csx42, Funnygame
Best part: Ehh I dont really care to say any particular part, depending on day it varied a lot
Enjoyment: 0/100 idk
Worst fail: 93x1
Other fails: 50x10, 51x7, 52x2, 53x3, 54x15, 55x12, 56x24, 57x23, 58x12, 59, 61, 63x2, 64x6, 65x12, 66x8, 67, 68x4, 69x6, 70, 71x5, 75x2, 76x7, 77x5, 78, 79x2, 80x2, 82, 84x3, 85x3, 86x2, 91x1 (Total: 175 after 50%)
Raw Footage: https://youtu.be/4ypFQiu0sPc
Thumbnail made by: Me, text font generated by chatGPT and I modified it a bit.
Device: Xiaomi 13T 8/256GB
#geometrydash #gd #yatagarasu #mobile #mobilegaming #mobilegame #gdmobile Yatagarasu - [144hz Mobile/CoS] - (By: TrusTa & More)](https://i.ytimg.com/vi/petLGz4k3Jc/mqdefault.jpg)
![Geometry Dash - Ouroboros 48% - [Progress #2] - [144hz Mobile]
Ok I said next progress vid when I hit 50% but this is close enough and Ill anyway hit 70% soon-ish. That should be the next progress vid. Atm I have passed Devon 4 times and Im not even nervous when I do that so thats nice. 55K attempts so far
How I feel about the first third currently:
Terron (hard and takes sometimes a while to pass)
Rustam (almost free)
Darwin (a lot easier than it was initially, especially the miniwave is not too bad anymore)
Devon (somewhat consistent)
Other progress
21-75%x2
8 attempt practice run (world record on mobile?) Geometry Dash - Ouroboros 48% - [Progress #2] - [144hz Mobile]](https://i.ytimg.com/vi/pvHeAahr1gw/mqdefault.jpg)
