Uploaded March 2017 | Updated September 2026, 2 hours ago
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Change log - openiv.com/bugs/changelog_page.php
Music: "Watch it Glow" by "Silent Partner" from YouTube Audio Library
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Change log - openiv.com/bugs/changelog_page.php
Music: "Watch it Glow" by "Silent Partner" from YouTube Audio Library


![OpenIV - Max Payne 3 Collisions [First video]
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Here you can see how OpenIV can view Max Payne 3 collision bound files. OpenIV - Max Payne 3 Collisions [First video]](https://i.ytimg.com/vi/IvIO_SG44nk/mqdefault.jpg)

![OpenIV: Open file in feature (tools) [GTAIV/EfLC/MaxPayne3]
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More at http://openiv.com/
Just a small video showing new Open file in feature in OpenIV tools menu. OpenIV: Open file in feature (tools) [GTAIV/EfLC/MaxPayne3]](https://i.ytimg.com/vi/KA7mludmypM/mqdefault.jpg)


![OpenIV: Animation viewer - cut scenes [GTAIV]
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Sound: https://soundcloud.com/dansternofbeyer/three-reasons-to-go OpenIV: Animation viewer - cut scenes [GTAIV]](https://i.ytimg.com/vi/MfnRxadqYfw/mqdefault.jpg)
![How to import GTAIV/EfLC animations to 3Ds Max [OpenIV/openFormats/OFIO]
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Download openFormats I/O http://www.gtaforums.com/index.php?showtopic=560813
Instruction:
- Use OpenIV to export Animations and modes to openFormats
- Install openFormats I/O to 3Ds Max
- Import model and animation with openFormats I/O How to import GTAIV/EfLC animations to 3Ds Max [OpenIV/openFormats/OFIO]](https://i.ytimg.com/vi/NzWE66TdVBg/mqdefault.jpg)

![How to create GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo]
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GIMS EVO http://openiv.com/go/GetGIMS
1 - Run 3DS Max, and open GIMS Evo for GTA V
2 - Click on Create object button, then select Models category
3 - Select Model item, and place object into your scene
4 - Now create your model, for test purposes we will use teapot
5 - Using material editor, set the shaders parameters of your model
6 - Open Schematic View, and link your model
7 - You can also rename it, if you want
8 - In GIMS Evo click export button
9 - Choose where you want to save exported file
10 - If your scene is correct, select objects which you want to export, and click continue
11 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your model
12 – In context menu, choose Import openFormats option, and select files you want to import
13 – Click Ok to continue
14 – Done
🎵🎵🎵🎵
Music: On Hold from YouTube Audio Library How to create GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo]](https://i.ytimg.com/vi/OZokXuc8dkY/mqdefault.jpg)