How to create GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo] @Openiv
How to create GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo]  @Openiv
Uploaded January 2017 | Updated September 2026, 1 hour ago
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1 - Run 3DS Max, and open GIMS Evo for GTA V
2 - Click on "Create object" button, then select "Models" category
3 - Select "Model" item, and place object into your scene
4 - Now create your model, for test purposes we will use teapot
5 - Using material editor, set the shaders parameters of your model
6 - Open Schematic View, and link your model
7 - You can also rename it, if you want
8 - In GIMS Evo click "export" button
9 - Choose where you want to save exported file
10 - If your scene is correct, select objects which you want to export, and click "continue"
11 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your model
12 – In context menu, choose "Import openFormats" option, and select files you want to import
13 – Click "Ok" to continue
14 – Done

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Music: "On Hold" from "YouTube Audio Library"
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How to create GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo]

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