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gabyelnuevo | OoT3D: Super Stab @gabyelnuevo | Uploaded 4 years ago | Updated 2 hours ago
If you put away the stick on the first frame of Link's crouch stab animation, you will hit almost every enemy that has spherical collision. Enemies like keese, wall skutullas, deku babas, gold skutullas, and bosses like Gohma (after being stunt) can take damage. I only showed 3 examples of this in the video.


I found this out after it was mentioned on discord that you could Quick PutAway items if you unequip them from the C-buttons right as you put them away. It didn't really work on OoT3D, but then after playing around with the idea this happened.


This is more likely due to interrupting the crouch stab animation (you can interrupt Link's crouch stab animation with either sword or stick) and putting it away the stick as the slash hitbox is still active, and the quirk occurs. It has been known for OoT3D that if you have ISG with the sword/stick put away, as long as ISG is active, Link consistently hits/damages any enemy with spherical collision in the area.

Same trick done with hammer/biggoron sword with Quick PutAway: youtu.be/ekwhfxc6xB4

For more OoT3D: zeldaspeedruns.com/oot3d
OoT3D: Super StabSkewed Hover 3DMM3D: Ikana Early (1st Fence Skip) BackupPrerelease OoT: Glitched Damage values w/Put Awaystuck on cutscene mode(?)MM3D: Glitched Damage value w/Infinite Deku Stick glitchMM3D: Curiosity Shop Dupe (Non-pause Method)OoT: regular slash glitched damage value w/burned stick (only 0.9)MM3D: Get Epona inside the Treasure Chest ShopIf damage was brutal in OoT like in BotWOcarina of Time - Short 1998 E3 Footage (Clean Footage)OoT3D: Hover Boots Crash Bypass [Child Link]

OoT3D: Super Stab @gabyelnuevo

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