FrunoCraft | One-size-fits-it-all gold farm 1.20? Easy scaleable 240-2800 gold blocks/h. Minecraft Java 1.18+ @FrunoCraft | Uploaded 9 months ago | Updated 3 hours ago
This video discusses how to create an early game gold farm (240 gold blocks/h) that can be scaled up later all the way to a very efficient mega gold farm (2700+ gold blocks/h). It discusses how and when to add platforms to keep under the mob cap, and at which time you need to introduce advanced concepts like boat looting or an advanced overworld mob elevator. The concept allows you to build a gold farm very early in the game, add a piglin bartering setup that gives you more obsidian, and build up your gold farm depending on your needs. You can even go beyond the 2700 gold blocks/h farm presented here by exchanging magma block platforms for portals. The video also showcases how to extend IanXOFours popular gold farm in a way to multiply the rates.
No bedrock breaking or perimeter required. The farm is build completely on the nether roof, and I managed to build the full farm (2700 blocks/h) in 6-8 hours in survival minecraft. But this farm is portal based, it will work in singleplayer. But on a server you'll need a second player to load in the overworld mob elevator, otherwise the farm will not work if another player is in the overworld but no player is within 128 blocks of the mob elevator.
The farm is IMO very easy to build. At top level it gives about 75% more drops than DashPums 225k farm, but it does require more obsidian (about 3100 blocks compared to DashPums 700). But the upscalable design allows you to get the required obsidian from bartering. Also the farm yields about 65% of the drops from Glotz' "portal spam" gold farm, while requiring only 10% of the obsidian (Glotz is around 31000 blocks) und using mostly magma blocks, that can be acquired AFKable via a magma cream farm.
Notes/Corrections:
* The farm has to be completely in a nether waste biome.
* In the overworld, very few ziglins will not go back into the nether and eventually be pushed out of the portal. Make sure these are killed by fall damage. If the bridge is built over an ocean (so no fall damage), better add a few blocks of powder snow and a wall so that these ziglins are reliably killed. Also the overworld elevator should be a few blocks higher (maybe 8 blocks or so) to increase the time the mobs spend in the ow. (Litematica for the overworld updated.)
* In 1.21 you won't be able to use boats behind the portal leading to the kill chamber to push ziglins out of the portal. Use an iron golem behind the player so that the ziglins think they can get there.
World download: mediafire.com/file/uv1tg9wiu53hjk1/Frunos_Gold_Farms.zip/file
Litematica (Nether): mediafire.com/file/p9s3beru49jka9b/Frunos_Gold_Farm_Nether.litematic/file
Litematica (Overworld): mediafire.com/file/q6meui4it3el3jo/Gold_farm_elevator_w_powder_snow.litematic/file
Referenced videos:
IanXOFour gold farm: youtu.be/uBpMwXVn6iY?si=iBvsCz6G139f6P2S
Glotz portal spam farm: youtu.be/K7zw4JYyBeo?si=fAFIkraT7P9UmzYJ
DashPum gold farm: youtu.be/uBpMwXVn6iY?si=iBvsCz6G139f6P2S
Gnembons gold farm: youtu.be/DLe5-THpQ6I?si=6NDU5ZA1kTw-v-Or
Nico is lost gold farms: youtu.be/vPRuDbZt7Dg?si=Vq0oMDUfLNKOskTt
Emdy boat looting: youtu.be/l4DXOoBaXsU?si=PUPLckA5eKjLnY5_
Sorting system for the nether: youtu.be/ZXIvVi8FIFk?si=bQPMj4czn7KhAka9
Frunos magma cream and froglight farm: youtu.be/Npjc8-qjpj4?si=HzTrTIQ7adFBhmrh
Auto crafter setup for gold farm (Minecraft 1.21): youtu.be/Paxg4a6cOXI?si=awIyYWV8COmLt1RQ
Gnembons guardian farm (discusses in general rates of portal based farms): youtu.be/R2wflKaKV5I?si=z7ZzV05Z8lbz0Gcb
Chapters:
0:00 The concept
2:52 IanXOFours gold farm
3:43 Glotz "Portal spam" gold farm
5:39 DashPum4s 225k farm
6:38 A starter gold farm (240 blocks/h)
9:36 Upgrade paths to a midsize farm (1100 blocks/h)
12:59 Introducing boat looting
13:44 Replacing the overworld elevator
15:12 Fortun8Diamonds spawning platform setup
17:48 A sorting/storage system
19:08 Lazy upgrading
20:06 All farms compared
This video discusses how to create an early game gold farm (240 gold blocks/h) that can be scaled up later all the way to a very efficient mega gold farm (2700+ gold blocks/h). It discusses how and when to add platforms to keep under the mob cap, and at which time you need to introduce advanced concepts like boat looting or an advanced overworld mob elevator. The concept allows you to build a gold farm very early in the game, add a piglin bartering setup that gives you more obsidian, and build up your gold farm depending on your needs. You can even go beyond the 2700 gold blocks/h farm presented here by exchanging magma block platforms for portals. The video also showcases how to extend IanXOFours popular gold farm in a way to multiply the rates.
No bedrock breaking or perimeter required. The farm is build completely on the nether roof, and I managed to build the full farm (2700 blocks/h) in 6-8 hours in survival minecraft. But this farm is portal based, it will work in singleplayer. But on a server you'll need a second player to load in the overworld mob elevator, otherwise the farm will not work if another player is in the overworld but no player is within 128 blocks of the mob elevator.
The farm is IMO very easy to build. At top level it gives about 75% more drops than DashPums 225k farm, but it does require more obsidian (about 3100 blocks compared to DashPums 700). But the upscalable design allows you to get the required obsidian from bartering. Also the farm yields about 65% of the drops from Glotz' "portal spam" gold farm, while requiring only 10% of the obsidian (Glotz is around 31000 blocks) und using mostly magma blocks, that can be acquired AFKable via a magma cream farm.
Notes/Corrections:
* The farm has to be completely in a nether waste biome.
* In the overworld, very few ziglins will not go back into the nether and eventually be pushed out of the portal. Make sure these are killed by fall damage. If the bridge is built over an ocean (so no fall damage), better add a few blocks of powder snow and a wall so that these ziglins are reliably killed. Also the overworld elevator should be a few blocks higher (maybe 8 blocks or so) to increase the time the mobs spend in the ow. (Litematica for the overworld updated.)
* In 1.21 you won't be able to use boats behind the portal leading to the kill chamber to push ziglins out of the portal. Use an iron golem behind the player so that the ziglins think they can get there.
World download: mediafire.com/file/uv1tg9wiu53hjk1/Frunos_Gold_Farms.zip/file
Litematica (Nether): mediafire.com/file/p9s3beru49jka9b/Frunos_Gold_Farm_Nether.litematic/file
Litematica (Overworld): mediafire.com/file/q6meui4it3el3jo/Gold_farm_elevator_w_powder_snow.litematic/file
Referenced videos:
IanXOFour gold farm: youtu.be/uBpMwXVn6iY?si=iBvsCz6G139f6P2S
Glotz portal spam farm: youtu.be/K7zw4JYyBeo?si=fAFIkraT7P9UmzYJ
DashPum gold farm: youtu.be/uBpMwXVn6iY?si=iBvsCz6G139f6P2S
Gnembons gold farm: youtu.be/DLe5-THpQ6I?si=6NDU5ZA1kTw-v-Or
Nico is lost gold farms: youtu.be/vPRuDbZt7Dg?si=Vq0oMDUfLNKOskTt
Emdy boat looting: youtu.be/l4DXOoBaXsU?si=PUPLckA5eKjLnY5_
Sorting system for the nether: youtu.be/ZXIvVi8FIFk?si=bQPMj4czn7KhAka9
Frunos magma cream and froglight farm: youtu.be/Npjc8-qjpj4?si=HzTrTIQ7adFBhmrh
Auto crafter setup for gold farm (Minecraft 1.21): youtu.be/Paxg4a6cOXI?si=awIyYWV8COmLt1RQ
Gnembons guardian farm (discusses in general rates of portal based farms): youtu.be/R2wflKaKV5I?si=z7ZzV05Z8lbz0Gcb
Chapters:
0:00 The concept
2:52 IanXOFours gold farm
3:43 Glotz "Portal spam" gold farm
5:39 DashPum4s 225k farm
6:38 A starter gold farm (240 blocks/h)
9:36 Upgrade paths to a midsize farm (1100 blocks/h)
12:59 Introducing boat looting
13:44 Replacing the overworld elevator
15:12 Fortun8Diamonds spawning platform setup
17:48 A sorting/storage system
19:08 Lazy upgrading
20:06 All farms compared