On Bugs, Text and Performance in Games - Tim Skew @VideoBrainsTalks
On Bugs, Text and Performance in Games - Tim Skew  @VideoBrainsTalks
Uploaded February 2015 | Updated September 2026, 2 weeks ago
Tim rounds off our January event with a talk about how video games are fundamentally different to other forms of art - they can literally not work. A picture can be bad, but it can't crash. We get to see a picture painted in one minute and a game created in the same length of time. Tim also explores how different types of bugs break your immersion in the game world and how some bugs can eventually become important parts of the games they're in, leading to "it's not a bug, it's a feature"-type stuff.

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On Bugs, Text and Performance in Games - Tim Skew

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