Uploaded January 2015 | Updated September 2026, 2 weeks ago
From a humble start as a Hostage Rescue Team simulator to the ill-fated Patriots, Rainbow Six has maintained an uneasy relationship with it's own central theme: violence. How have the changing attitudes to violence affected design choices, and is its focus necessarily a bad thing? Jake covers the way things like the planning stage and the lethality of early Rainbow Six games creates a tension that he feels has been lost in modern shooters.
Jake on Twitter: twitter.com/_jaketucker
------
VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk
From a humble start as a Hostage Rescue Team simulator to the ill-fated Patriots, Rainbow Six has maintained an uneasy relationship with it's own central theme: violence. How have the changing attitudes to violence affected design choices, and is its focus necessarily a bad thing? Jake covers the way things like the planning stage and the lethality of early Rainbow Six games creates a tension that he feels has been lost in modern shooters.
Jake on Twitter: twitter.com/_jaketucker
------
VideoBrains is a free monthly conference where video games developers, journalists and players give talks and answer questions. We’ve had fantastic talks on everything from indie marketing to the Slender Man to a behind-the-scenes look at Deus Ex.
Twitter! twitter.com/Videobrains
Facebook! facebook.com/VideoBrains
Patreon! patreon.com/VideoBrains
For everything else VideoBrains, including tickets for our upcoming events, check the website: videobrains.co.uk










