Edit: A useful accident. youtube.com/watch?v=nna2SqYSw0k
Paradox Gaming
This was an accident.
Edit: A useful accident. youtube.com/watch?v=nna2SqYSw0k
Edit: A useful accident. youtube.com/watch?v=nna2SqYSw0k
updated 1 year ago
Edit: A useful accident. youtube.com/watch?v=nna2SqYSw0k
Chapters:
00:00 Introduction and previous info
00:51 CHAPTER 3: Zonai Batteries
07:26 CHAPTER 4: Zonai Charges
Linked resources:
1. Zonai Research Volume 1: youtube.com/watch?v=TpFoMHQ1nyw
2. TOTK Data spreadsheet: docs.google.com/spreadsheets/d/1fBvQ17WHP3ASgtO8ode_rf1g4DfEHErMrHwwLppNTJM/edit#gid=0
3. Depletion Calculator V2: docs.google.com/spreadsheets/d/1_RQ7WEL_TAGBn9h3Ccr8fXVVY9NyKEZk/edit?usp=drive_link&ouid=117763711372402348316&rtpof=true&sd=true
In the short two months Tears of the Kingdom has been out, there has been a continual arms race between players to try move Link as quickly as possible. This video is about one type of vertical movement technique that has emerged as a result of this activity: the Recall Launch.
As of now, we can now launch over 4km, from the deepest depths to the highest heavens, at over 1.5 times the speed of sound.
Edit: A lot of people are asking about the music that plays during the final launch sequence. It is a merge of three parts, two of which can be found on yt and the other that I found elsewhere online. Here are the two on youtube, in order:
youtube.com/watch?v=KkiIAyWXxXo
youtube.com/watch?v=iqDiz8o1ISc
Here's a link to the third part when the launch completes.
downloads.khinsider.com/game-soundtracks/album/the-legend-of-zelda-tears-of-the-kingdom-switch-gamerip-2023/248.%2520Cumulonimbus%2520Outro.mp3
Special Thanks:
@thenintendomusicchannel8271
@Deep40000
@blize6202
Well, if we add a couple of rules, we can make the battle quite a bit more challenging and interesting. I decided to do a Colgera battle, first because the music is great, and second because of the freedom we get to design unique strategies to damage the boss.
The footage itself took over a week of research and practice; determining what strategies were viable to string together in a full run, how to make them all look cool, and finally just grinding attempts until the perfect run happened.
The worst part of this was that the hardest trick was right when phase 2 starts. I also wanted a smooth transition from the starting cutscene into the battle, so for my final attempts, I needed to wait for the whole starting cutscene to play out and then do the 3 hits to start phase 2 just to get a single chance to land the meteor shield trick. The cutscene itself is about a whole minute of waiting, so this was definitely a drag.
There was one trick that I wanted to implement in the run, but it was so incredibly difficult to do consistently that I needed to let that one go. You will see a short video of it soon.
Link to the calculator: docs.google.com/spreadsheets/d/1QG5HR9uwMgJ7PYHh9eV-kIoeLUQLACIR/edit?usp=sharing&ouid=117763711372402348316&rtpof=true&sd=true
I will keep updating the calculator as I improve my calculations. If for some reason I need to change the link, I will update it here, too.
Chapters:
00:00 Introduction
01:24 CHAPTER 1: MEASURING ENERGY
01:43 Defining the well [wl]
02:55 Defining depletion [wl/s]
04:35 Zonaite armor effects
06:03 CHAPTER 2: POWERED DEVICES
06:14 Fan
11:08 Emitter (Flame, Frost, Shock, Beam)
14:06 Hydrant
14:36 Wheel (Small, Big)
16:03 Cannon
18:45 Misc. (Stabilizer, Construct Head, Hover Stone, Homing Cart, Light)
20:11 Rocket
21:37 Epilogue and how to use the calculator
Music used (in order)
Eldin Shrine (in botw. idk what it's called in this game.)
Sky Maze
Water Temple 3
Construct Factory 5
Depths Maze
Fire Temple 3
Tarry Town (Zora Invited)
See you in part 2!
Here is a tutorial for the paracopter I used in the video.
youtube.com/watch?v=KEtCsNe1QnQ
I will make a second tutorial if/when I figure out how to consistently send Link to the height limit. For now, it's just luck-based.
Fun fact: during the start of this launch, Link was moving at 16.5 meters/frame or 495 m/s. The speed of sound in air is 343 m/s, so Link flew at mach 1.44.
youtube.com/watch?v=HjS60KRpiq4
I adapted it to a vertical device today and used it to do this.
So far, this seems easier than the spear throw trick because its top speed is almost exactly half a revolution per frame, making it easier to pull recall at the right time.
I am still testing this, but I am excited about it!
Batteries can provide much more speed (up to 700 meters) but are a lot harder to use than fans.
Fans are an example of what I like to call an oriented carriable object (OCO). When Link picks up an OCO, it rapidly snaps to its default orientation as Link is picking it up. Here, I used ultrahand to flip the fan over 180 degrees, then picked it up and it snapped into place in Link's hands. From there, just attach a plank, recall, and jump at the right time.
Because the angle is 180 degrees and the fan rotates along the shortest angular path, it may rotate forwards or backwards depending on the subtle variations of the terrain. Pay close attention to the rotation to determine whether to attach the plank to the front or back of the fan. In this clip, the fan rotated away from Link, so I attached the plank to the front. If it rotated towards Link, you need to attach it to the back instead. This requires some practice training your eye what to look for.
I've had varying results with this. It's super cheap and easy to do, but the launch distances seem to vary depending on a few factors. It averages around 300 meters, but I've seen it launch north of 500.
It's not nearly as powerful as the deep40000 spear throw launch, but I find it much more consistent. If you need some more modest distance, this may be the tool for the job.
Sorry the combat music played for so long, sometimes the game just does that.
At the end, I took a while to decide on a good place to trigger the ISCW. Again, explanation is in the full run video.
Video Chapters:
0:00:00 Introduction, explanation, and BLSS
0:08:59 Bosh Kala [first easy shrine]
0:09:56 Gorae Torr
0:11:12 Jitan Sa'mi
0:12:09 Tah Muhl
0:15:47 Sah Dahaj
0:16:32 Rok Uwog
0:17:07 Joloo Nah
0:18:05 Toh Yahsa
0:19:55 Mogg Latan
0:21:36 Kaya Wan
0:22:26 Divine Beast Vah Naboris
0:27:41 Divine Beast Vah Rudania
0:33:19 Divine Beast Vah Ruta
0:37:03 Divine Beast Vah Medoh
0:49:09 Kah Okeo [first hard shrine]
0:52:06 Shora Hah
0:59:06 Ta'loh Naeg
1:06:19 Sha Warvo
1:14:26 Voo Lota
1:24:16 Shai Yota [the most interesting shrine]
1:44:03 Finishing the run
1:47:49 Acknowledgements and final thoughts
Some questions and answers for you guys:
Q: Where have you been?
A: College, mostly. When I made this channel, I was in high school and had much more free time. I will be receiving my MS in Electrical Engineering in about a week and then I am moving on toward a PhD. Expect me to remain busy.
Q: Why the Zora armor/ancient gear?
A: I like how that equipment looks, and the ancient gear also does extra damage to most bosses.
Q: Why do you have 7 hearts sometimes and 5 other times?
A: I actually created two save files to get this footage! The 5 heart one was used to test strategies and whatnot (this was often the file I used for demo footage with the X button icon), and the other file was the actual run. I decided that I wanted more than three hearts so that I don't get one-shotted, but not so much health that the health bar takes up a large part of the screen. I decided 7 hearts was a good balance.
Q: Why didn't you use Kuh Takkar for the ISCW into Shai Yota? Wouldn't the setup have been easier?
A: Yes, the setup is indeed easier because there is no water. I actually tried this, but somehow I lost cutscene storage on my way to Shai Yota from Kuh Takkar. It took a while to make that journey, and I had no idea what caused the trick to fail, so I decided to instead use Jitan Sa'mi since it's closer, even if the setup takes longer.
Q: Will you make any more videos?
A: Perhaps. I have some ideas.
Music used
-Basically the entire Baba is You OST
-Manifold Garden OST (House of Leaves, Sky and Water)
-Some other misc. Zelda music that you probably know by now (mostly Skyward Sword and Lorule Castle from ALBW).
For those who are interested,
-Map that I used for visuals for Voo Lota and Shai Yota
objmap.zeldamods.org/#/map/z3,0,0
-Tutorial for Void-out Storage
youtube.com/watch?v=nEOoSrMviHI
-Tutorial for SCW and ISCW
Normal SCW:
youtube.com/watch?v=fcLRI_yGSj4
youtube.com/watch?v=GgTPwEFbHFo
youtube.com/watch?v=wVUSCTo4kGY
Infinite SCW:
youtube.com/watch?v=Vha7mPcc1D8
RULES: The run starts on the frame that Link begins moving, and ends when the final A button is hit on the Main Control Unit AFTER KILLING WNDBLIGHT. Any beforehand prep is fair game.
Failures:885
EQUIPMENT USED
Snowquill Headpiece
Full ancient armor, upgraded twice
Speed boost III
Attack boost III food in inventory
Great Flameblade
2 Savage Lynel Crushers (RIP, you'll be missed)
Ancient Battleaxe ++ (MUST be at least 67 DMG)
Savage Lynel Bow (3 Shot, 32 DMG)
Falcon Bow (Quick Draw)
1 Ancient Arrow, 4+ Bomb Arrows
Stasis+ (Greatly helps out with boss fight)
OTHER NOTES
For this route to work, Medoh must be the FIRST Divine Beast completed.
I did a ton of inventory arrangement before the run to save time.
The axe MUST break to deal enough damage to the boss to skip phase 2.
I ran this on Switch, the slower of the two systems.
I have the camera sensitivity set to very fast and have motion controls enabled.
FINALLY, I AM A HUMAN. This is not TAS. I spent dozens of hours getting this run.
-Mogg Latan (Synced Swing)
-Dow Na'eh (Three Boxes)
-Kah Yah (Quick Thinking)
-Kee Dafunia (The Melting Point)
-Toh Yasha (Buried Secrets)
In this episode, I focus on how to use the two bomb runes to augment Link's basic shield surfing abilities.
This first installment focuses on performing tricks that exclusively use Link's shield surfing ability.
Let me know what you think.
-Kah Mael (Drop and Rise)
-Bareeda Naag (Cannon)
-Kah Okeo (Wind Guide)
-Ka’o Makagh (Metal Doors Open the Way)
-Kamia Omuna (Moving Target)
These speedruns all employ tactics used in my shrine skips videos. Sorry if the framerate is lower than usual; most of these clips were recorded directly on the switch in handheld mode in order to reduce input lag.
-Sheh Rata (Speed of Light)
-Keo Ruug (Fateful Stars)
-Wahgo Katta (Metal Connections)
-Zalta Wa (Two Orbs to Guide You)
-Monya Toma (Drawing Parabolas)
These speedruns all employ tactics used in my shrine skips videos. Sorry if the framerate is lower than usual; most of these clips were recorded directly on the switch in handheld mode in order to reduce input lag.
-Sha Gehma (Shift and Lock)
-Qua Raym (A Balanced Approach)
-Rok Uwog (Power of Reach)
-Shoda Sah (Impeccable Timing)
-Shai Utoh (Halt the Tilt)
These speedruns all employ tactics used in my shrine skips videos. Sorry if the framerate is lower than usual; some of these clips were recorded directly on the switch in handheld mode in order to reduce input lag.
-Kiah Toza (Master The Orb)
-Ishto Soh (Bravery’s Grasp)
-Daqo Chisay (The Whole Picture)
-Mah Eliya (Secret Stairway)
-Rucco Maag (Five Flames)
These speedruns all employ tactics used in my shrine skips videos. Sorry if the framerate is lower than usual; some of these clips were recorded directly on the switch in handheld mode in order to reduce input lag.
-Shada Naw (Red Giveaway)
-Rin Oyaa (Directing the Wind)
-Sheem Dagoze (Moving in Parallel)
-Katosa Aug (Katosa Aug Apparatus)
-Kuh Takkar (Melting Ice Hazard)
These speedruns all employ tactics used in my shrine skips videos. Sorry if the framerate is lower than usual; some of these clips were recorded directly on the switch in handheld mode in order to reduce input lag.
I think it turned out quite well.
Regardless, there are 4 very different methods of breaking this shrine. The stasis launch took a few attempts, but it turned out beautifully.
I recommend turning on motion controls, as it’s makes moving around magnetized objects much faster. This is important for giving the platform enough downward velocity to get a good jump.
This is, to the best of my knowledge, the only video on how to break the puzzles in the Final Trial. You know the companion cube from portal? Well, the same concept is used here, except with a metal box. I solved the electric puzzle just to prove you could get to the terminal, but to activate it, you unfortunately must use the map to orient it properly. Please keep in mind that some tricks require multiple attempts. That's why there is an awkward cut during the water part. That cryonis jump is really difficult and I failed it a few times. Sorrry :/ Let me know if you want to see me break this dungeon again using different strategies. I have a couple of ideas... ; )