@sadisticmystic
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SadisticMystic | (OLD) Sonic Adventure 2 - Cosmic Wall - m1 - 3:57.80 @sadisticmystic | Uploaded September 2007 | Updated October 2024, 23 hours ago.
I guess this goes to show that the unique take on hovering that's provided in this level really does lead to inherent brokenness. It started with OpachoSama figuring out a way to complete the level after backtracking across the rail ride in Cosmic Wall (such that the rail ride isn't there when you return). That turned into +5 to all ring records. And later +10. It even turned into unlimited score (at 6000 points per second) with minimal effort. And now, the technique has finally been adapted to a time run, where the level has been brutally pushed under the 4:00 mark. Thanks to bad collision detection surrounding rail ride 1, I'm able to break through the ceiling (with the rail ride still there, so I'm not bound to it for almost a minute) and that leads to a massive cut where, after checkpoint 3, I don't touch ground of any kind until the weight elevator between checkpoints 5 and 6, after more than 45 seconds of hovering.

Unfortunately, this technique doesn't seem to work at rail ride 2, and even if it did, I'm not sure if the level is completable that way.
(OLD) Sonic Adventure 2 - Cosmic Wall - m1 - 3:57.80Sonic Adventure 2 - Lost Colony m4 (A button challenge) - 11Sonic Adventure 2 - Eternal Engine - m3 - 0:59.94Sonic Advance 2 - Aero Egg - Sonic - 0:05.50Sonic Adventure 2 - Mission Street - m3 - 1:34.07Sonic Adventure 2 - Sand Ocean (Low score, long route) - 0Sonic Adventure 2 - Death Chamber - m4 (No joystick + Cruise Control DOWN) - 4:32.39The ribbon club vs. Cynthia except its Black 2Sonic Adventure 2 - Final Rush - m1 (Low score) - 0

(OLD) Sonic Adventure 2 - Cosmic Wall - m1 - 3:57.80 @sadisticmystic

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