SadisticMystic | Sonic Adventure 2 - Lost Colony m4 (A button challenge) - 11 @sadisticmystic | Uploaded August 2008 | Updated October 2024, 23 hours ago.
Contrary to Iron Gate, Lost Colony isn't friendly at all to low-A. It has plenty of ups and downs alike, not to mention gaps that need crossing.
11 is the number I believe to be optimal on this level, and it's probably only accessible on Dreamcast because of the fake wall. Additionally, there are 4 hits taken here, all intentional, and all required to have any chance at 11 (the fourth one doesn't seem like it, but there's an invisible wall stopping you from running off without the damage boost).
A run down of each press:
1, 2: at 0:39, to hover jump (with the help of a balloon boost) onto the second floor
3, 4: at 0:42, to hover jump over the rows of boxes without having to break them with the missile
5: at 0:57, to hover across the acid pit after walking off the rising platform
6, 7, 8: at 1:05-1:06, to jump up the series of boxes to the door switch (it's possible to do this as 1-2 or 2-1 with a hover jump, rather than 1-1-1, but it saves no As and is harder to depend on at crunch time)
9: at 1:20, to clear all catwalk gaps with one hover after walking off the platform that would take me to the mystic shrine
10: at 1:37, to clear the small gap to the lift platform
11: at 2:29 and held for the rest of the level, to hover to the goal after walking off the ledge
Also because Lost Colony's gimmick is its darkness, I've added a slight brightness filter on this video to make it easier to see.
Contrary to Iron Gate, Lost Colony isn't friendly at all to low-A. It has plenty of ups and downs alike, not to mention gaps that need crossing.
11 is the number I believe to be optimal on this level, and it's probably only accessible on Dreamcast because of the fake wall. Additionally, there are 4 hits taken here, all intentional, and all required to have any chance at 11 (the fourth one doesn't seem like it, but there's an invisible wall stopping you from running off without the damage boost).
A run down of each press:
1, 2: at 0:39, to hover jump (with the help of a balloon boost) onto the second floor
3, 4: at 0:42, to hover jump over the rows of boxes without having to break them with the missile
5: at 0:57, to hover across the acid pit after walking off the rising platform
6, 7, 8: at 1:05-1:06, to jump up the series of boxes to the door switch (it's possible to do this as 1-2 or 2-1 with a hover jump, rather than 1-1-1, but it saves no As and is harder to depend on at crunch time)
9: at 1:20, to clear all catwalk gaps with one hover after walking off the platform that would take me to the mystic shrine
10: at 1:37, to clear the small gap to the lift platform
11: at 2:29 and held for the rest of the level, to hover to the goal after walking off the ledge
Also because Lost Colony's gimmick is its darkness, I've added a slight brightness filter on this video to make it easier to see.