Okami Speedrunning - Sunken Ship Out of Bounds to Lucky Mallet @Auride
Okami Speedrunning - Sunken Ship Out of Bounds to Lucky Mallet  @Auride
Uploaded December 2019 | Updated September 2026, 18 hours ago
This is a pretty weird trick. You can get OoB in this particular spot in the Sunken Ship by clipping the camera through the floor, then using Sunrise to raise the water. Somewhat surprisingly, the game prioritizes keeping Ammy above water over keeping her under the ceiling, and so she clips.


From there, you can use Water Lily to navigate around the ship OoB, then make it to a spot directly under the Lucky Mallet room. It's just barely possible to clip into the room using an air tackle bounce.


Unfortunately, despite being able to get the Lucky Mallet, you cannot actually complete the Sunken Ship without Rao, as you need her to break the last cursed door to escape.


If you clip into the room without Rao, you're softlocked. You can clip the camera through the floor here as well, but raising and lowering the water won't affect the situation. There are also no brush warps in Sunken Ship afaik.



This strat (except with Rao so you can actually escape) is probably worthwhile in NG All Brushes, as it saves about 10-20s over completing the Sunken Ship using the existing Mega Auto-Jump strat (youtu.be/KKcyURIAb04?t=4969). It could possibly be useful in Top Dog as well, but I'm not sure. For now I would stick with the strat I posted earlier (youtu.be/q49KCS8SDDM).


Keep in mind that it's the exact collision of the water here is not very obvious. There are many holes and edges where you can easily fall into the void. If this happens, you'll spawn by the gold gate near the room where you fight the crabs and shark, wasting a huge amount of time. If you want to do this strat, make sure to practice it a LOT.


I should also mention that, after the initial clip, you can go left instead of right, then use Crescent to lower the water. Go under the pathway where the ghost of the Spider Queen appears, then use Sunrise to raise the water again. From there you can get into the same position as shown in this video to jump into the Lucky Mallet room. I'm not sure if this is faster, but I doubt it, since you have to watch the water-level cutscene twice.
Okami Speedrunning - Sunken Ship Out of Bounds to Lucky MalletOkami Speedrunning - Timing Moon Cave sequences with Mist WarpOkami in 2:41:07 - New Game Any% Speedrun (Fire Tablet Skip)Okami Speedrunning - Wawku Early with 1 VineOkami Speedrunning - MipmappingSmash Ultimate - Charge Storage CancellingOkami Speedrunning - Catcall to Watchers Cape TimingOkami Speedrunning - Waka 1 Skip via Brush Warp to Mermaid SpringOkami Speedrunning - Half Blue Skip Timing and ExplanationOkami Speedrunning - Reverse Wepkeer Gate Skip[Post Commentary] Okami Speedrun Explained - NG Any% in 2:19:56Smash 4 - Directly Platform Drop out of Run!
Auride |

Okami Speedrunning - Sunken Ship Out of Bounds to Lucky Mallet

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER