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LegionGames | Offscreen & Onscreen Target Indicators - Godot 4 3D UI Tutorial @legiongames2400 | Uploaded October 2023 | Updated October 2024, 1 hour ago.
In this Godot 4.1 tutorial I will be covering how to create HUD reticles that track the enemy position on-screen and off-screen. This is super useful for Space Shooters, FPS, and other types of action games. In this concise guide, I break down the complex process of converting 3D world positions into 2D UI, making it easy for you to follow in under 10 minutes.

For offscreen target tracking, we dive into the math involved, ensuring your reticles stay within your screen borders. To make this even more user-friendly, I show you how to rotate the reticles to point in the direction of your enemies.

Get the tutorial files on Patreon: patreon.com/posts/offscreen-target-91599569

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Offscreen & Onscreen Target Indicators - Godot 4 3D UI Tutorial @legiongames2400

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