LegionGames | Godot RTS Tutorial Episode 3: Group Pathfinding @legiongames2400 | Uploaded March 2021 | Updated October 2024, 1 hour ago.
In this video we're continuing our complete RTS tutorial series with the topic of group pathfinding by using Godot's built-in Navigation2D Node, steering behaviors, and movement groups.
Itch: legiongames.itch.io
Twitter: twitter.com/legiongames1
Instagram: instagram.com/legiongames1
Newgrounds: legiongames.newgrounds.com
Timestamps
0:00 - Intro
1:20 - Explaining implementation
9:10 - Coding simple pathfinding
14:16 - Adding steering behaviors
22:16 - Improving steering
25:56 - Implementing group stopping
34:45 - Avoiding stationary units
37:50 - Plugging in new functions
39:00 - Recalculating path in attack move
40:24 - Final debugging
42:57 - Talking about next video
In this video we're continuing our complete RTS tutorial series with the topic of group pathfinding by using Godot's built-in Navigation2D Node, steering behaviors, and movement groups.
Itch: legiongames.itch.io
Twitter: twitter.com/legiongames1
Instagram: instagram.com/legiongames1
Newgrounds: legiongames.newgrounds.com
Timestamps
0:00 - Intro
1:20 - Explaining implementation
9:10 - Coding simple pathfinding
14:16 - Adding steering behaviors
22:16 - Improving steering
25:56 - Implementing group stopping
34:45 - Avoiding stationary units
37:50 - Plugging in new functions
39:00 - Recalculating path in attack move
40:24 - Final debugging
42:57 - Talking about next video