Uploaded August 2026 | Updated September 2026, 2 weeks ago
I played The Legend of Zelda: Ocarina of Time in VR with full 6DOF motion controls, physically swinging the sword, blocking with the shield, aiming weapons and playing through the game all the way to pulling the Master Sword.
Using Meta Quest 3, Shipwright-VR with upgraded texture and 3D environment packs, I wanted to find out if Ocarina of Time actually works as a full VR game rather than just being a cool 20-minute mod. From the Deku Tree and Death Mountain to King Dodongo, Zora’s Domain, Jabu-Jabu and meeting Ganondorf, this completely changed how one of my favourite games feels.
There are still a few rough edges — including the Ocarina controls, occasional camera issues and some missing geometry — but this is easily one of the most impressive VR mods I’ve played in 2026.
Download the Mod Here: github.com/ShinyWindow/Shipwright-VR/releases/tag/v1.3
Use these Texture Packs:
👉https://evilgames.eu/texture-packs/oot-reloaded.htm
👉gamebanana.com/mods/477979
⭐️ How To Support The Channel and my Content:
⭐️Become a YouTube channel member with exclusive benefits:
youtube.com/channel/UCnrAvt4i_2WV3yEKWyEUMlg/join
⭐️Sign up as aPatron with exclusive benefits: patreon.com/c/GamertagVR
⭐️Save 10% on all Meta Quest Games by using code ‘GTVR’ at the checkout
⭐️Grab some prescription lenses for your VR headsets Vr Rock and save 10% using code 'GTVR' vr-rock.com/?ref=gamertagvr
⭐️GFuel Energy and using my code 'GTVR' to save 20% on all your purchases at checkout👉 gfuel.com
#OcarinaOfTime #ZeldaVR #VRGaming #metaquest3 #questcreatorpartner
I played The Legend of Zelda: Ocarina of Time in VR with full 6DOF motion controls, physically swinging the sword, blocking with the shield, aiming weapons and playing through the game all the way to pulling the Master Sword.
Using Meta Quest 3, Shipwright-VR with upgraded texture and 3D environment packs, I wanted to find out if Ocarina of Time actually works as a full VR game rather than just being a cool 20-minute mod. From the Deku Tree and Death Mountain to King Dodongo, Zora’s Domain, Jabu-Jabu and meeting Ganondorf, this completely changed how one of my favourite games feels.
There are still a few rough edges — including the Ocarina controls, occasional camera issues and some missing geometry — but this is easily one of the most impressive VR mods I’ve played in 2026.
Download the Mod Here: github.com/ShinyWindow/Shipwright-VR/releases/tag/v1.3
Use these Texture Packs:
👉https://evilgames.eu/texture-packs/oot-reloaded.htm
👉gamebanana.com/mods/477979
⭐️ How To Support The Channel and my Content:
⭐️Become a YouTube channel member with exclusive benefits:
youtube.com/channel/UCnrAvt4i_2WV3yEKWyEUMlg/join
⭐️Sign up as aPatron with exclusive benefits: patreon.com/c/GamertagVR
⭐️Save 10% on all Meta Quest Games by using code ‘GTVR’ at the checkout
⭐️Grab some prescription lenses for your VR headsets Vr Rock and save 10% using code 'GTVR' vr-rock.com/?ref=gamertagvr
⭐️GFuel Energy and using my code 'GTVR' to save 20% on all your purchases at checkout👉 gfuel.com
#OcarinaOfTime #ZeldaVR #VRGaming #metaquest3 #questcreatorpartner






![Metas SECRET Quest 3 Upgrade TESTED! Framesync is a Game Changer
Welcome back to the channel! Today, we’re diving into Meta Quest FrameSync. Meta has completely overhauled how the Quest handles frame timing, and I’ve been putting it through its paces to see if it actually delivers on that promise of buttery smooth VR with Assaissins Creed Nexus
I took the most demanding game I know Assassins Creed Nexus and ran it with FrameSync enabled versus PhaseSynce. The results are honestly, pretty impressive. We’re talking fewer stale frames, lower latency, and an overall improvement in immersion that makes the Quest 3 feel like it’s reaching its full potential.
In this video, I’ll show you:
What is FrameSync vs PhaseSync? (And why it’s a total game-changer for Quest 3 & 3S owners)
The Assassin’s Creed Test – Real-time OVR Metrics data showing the before and after.
⭐️How To Support The Channel and my Content:
⭐️Become a YouTube channel member with exclusive benefits:
https://www.youtube.com/channel/UCnrAvt4i_2WV3yEKWyEUMlg/join
⭐️Sign up as aPatron with exclusive benefits: https://www.patreon.com/c/GamertagVR
⭐️Save 10% on all Meta Quest Games by using code ‘GTVR’ at the checkout
⭐️Grab some prescription lenses for your VR headsets Vr Rock and save 10% using code GTVR https://www.vr-rock.com/?ref=gamertagvr
⭐️GFuel Energy and using my code GTVR to save 20% on all your purchases at checkout👉 https://gfuel.com
Video Timestamps
[00:00] - Intro: Metas Secret Quest 3 Horsepower Boost
[00:40] - What is FrameSync? (The fix for Quest VR stutter)
[01:22] - Troubleshooting: Why I switched from Meta Dev Hub to SideQuest
[01:38] - PhaseSync vs. FrameSync: How VR timing actually works
[02:12] - Why I chose Assassin’s Creed Nexus for the stress test
[02:52] - The Motion Sickness Problem: Eliminating Stale Frames
[03:22] - How to enable FrameSync via ADB commands (v2.1 workaround)
[03:32] - The Benefits: Buttery smooth motion & lower controller latency
[04:16] - The Catch: Real-world Battery Life impact test
[04:49] - Side-by-Side Comparison: FrameSync ON vs. OFF in AC Nexus
[05:22] - Final Verdict: Is FrameSync a true game-changer?
#FrameSync #metaquest3S #metaquest3 #questcreatorpartner #gamertagvr #MetaQuest #Quest3 #VRPerformance #VRGaming #OVRMetrics Metas SECRET Quest 3 Upgrade TESTED! Framesync is a Game Changer](https://i.ytimg.com/vi/lXj78QOVHwU/mqdefault.jpg)



