@MrCheeze
  @MrCheeze
MrCheeze | Ocarina of Time - Alternate Game Over credits warp (and bonus Ganon warp) @MrCheeze | Uploaded February 2020 | Updated October 2024, 3 days ago.
This is a minor variation on the previous route (youtube.com/watch?v=RoHHGavNraQ / youtube.com/watch?v=5A51_byMBXs).
In that route, we use ACE and draw an invisible rupee for 9 frames to increment the "next cutscene" value up to FFF8 and then enter house of twins to wrong warp to credits.
In that route, we use ACE and draw an invisible rupee for 6 or 8 frames to increment the "next cutscene" value up to FFF5/FFF7 and then game over and return to title, in order to load Hyrule Field and "right warp" to the credits cutscenes on that map.

This route is probably slower overall compared to the other one. Dying is pretty slow, and parts of the heap manip are slower as well.

However it does have some advantages: you don't have to collect the invisible rupee from hopping on the grassy rocks. Also, this method would be faster if the standard OoT timing method was literally anything other than what it is. If Zelda's text is included in the timing, this method would be faster, because we skip it. And if timing goes to end of credits, this method is a LOT faster: apparently, loading the title screen file in this way makes it possible to skip some cutscenes by pressing A or B. This is because of the way the title screen lets you skip past its demos (Twinrova etc.)

There's one more fun bonus to this method: If, instead of a credits cutscene, you use this method to set the next cutscene to FFFD/FFF1/FFF8, you gain control in the title screen file in attract mode ("beta quest" mode). This is exactly the requirements needed for a Nocturne wrong warp to the ganon fight, so this is a new fast way to achieve such a warp. It's also interesting and surprising that the same payload can be used for both credits and ganon warp at all.


--
angle requirements:
drop rock from 821A-8245
spin at 697D (same as previous route)
draw invisirupee with angle 0804 for 6 or 8 frames
Ocarina of Time - Alternate Game Over credits warp (and bonus Ganon warp)Majoras Mask 3D - Moonwarp SRM (citra)Ocarina of Time - Slingshot and Controller 3 SkipOcarina of Time (Brawl Masterpiece) - Faster credits warp idea. (SRM/ACE)Paper Mario - Sun tower rock skip (Parakarry version)Majoras Mask - Null Save File (SRM code patching!)I tried to use ACE to shorten the Bowser fight, but...?Ocarina of Time - Current Buttons SRM as adult in lost woods (using the skull kid memory leak)Paper Mario - Star Stone via Sushie GlitchBreath of the Wild Exploit - Duplicate the Hylian Shield and Rare Weapons!piano roll (minecraft)Paper Mario - Early Toy Box (new easier Parakarry method)

Ocarina of Time - Alternate Game Over credits warp (and bonus Ganon warp) @MrCheeze

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER