@MrCheeze
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MrCheeze | Ocarina of Time (Brawl Masterpiece) - Faster credits warp idea. (SRM/ACE) @MrCheeze | Uploaded August 2021 | Updated October 2024, 3 days ago.
(Update from the future: The idea doesn't work when done in real Brawl, sadly. The code that we're trying to edit with ACE here remains in the VC cache and so trying to edit it does nothing.)

This is an idea for a faster way compared to my previous video (youtube.com/watch?v=fSrNF7txj20) of beating the Brawl demo of OoT within its 5 minute timer.

The key idea here is the same as before: get LightNode SRM as fast as possible. Since filenames can't be controlled in Brawl, we (unfortunately) have to use an exact joystick/controller input to control the effect of the lightnode SRM. The effect is to NOP out a certain instruction of code, so that when you die and return to title screen, it plays cutscene FFF3 on the current entrance instead of cutscene FFF3 in Hyrule Field. This is enough to credits warp.

The timesave here is from using the Adult Link premade file instead of the child one, which can actually do its lightnode SRM faster despite starting on the opposite end of Hyrule. Unlike the previous setup, this setup is the same for both the US and Japanese versions of Brawl. (Although there are differences: The US save starts 3 3/4 hearts while the JP save has 6, and only the Japanese file has hookshot.) The timesave from the new route is not huge, so finishing under 5 minutes is still difficult but seems like it should be possible. (As long as there's a way to get the exact joystick value.)

0:00 - Load the adult save file and just get to the forest entrance as quickly as possible.

1:15 - We need to reenter lost woods from the Kokiri side of the bridge; this sets up a wrong warp for later. Glitch off the bridge using any method. Skip past Mido (we need to use a hookshotless method unless playing on the japanese file). Enter and exit the forest stage grotto.

2:23 - Heap manip begins and is very simple: go forward a room, drop two bombs, and load the bush room while the bombs are loaded. Then superslide SRM the nearest bush through the loading plane as shown.

2:42 - We need to drop the bush while the fairy is loaded, with angle DDF8, DE58, or DE5C in order to point the lightnode SRM at our controller 1 inputs. I show one setup for this.

2:54 - It's mandatory to pause at least once in lost woods to overwrite the data that the cutscene pointer points to, otherwise the wrong warp will softlock. If you didn't do it earlier, do it now.

2:56 - Without unloading the room that the fairy is in, use bombs to die and prepare to return to title.

3:18 - As the scene unloads, you need to be holding the following on controller 1: A, C-Up, C-Right, and X=8, Y=-36 (unless the angle of the shield drop was DE5C, in which case it should be Y=-40). The lightnode SRM will trigger as the fairy unloads, and if all goes well, a wrong warp will take you to the Lon Lon Ranch house.

3:22 - In order to credits warp, we need to enter Lon Lon Ranch from the front entrance and then die. Exit the ranch and spam the title file bombchus against the tree in order to bring yourself down to half a heart, then re-enter the ranch.

4:24 - Once back in the ranch, die and return to title. Enjoy however much as you can before the timer expires and returns you to Brawl. As a side effect of being in title screen mode, you can press start to skip through the different credits scenes, though it's nowhere near enough to make it to the end screen.
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Ocarina of Time (Brawl Masterpiece) - Faster credits warp idea. (SRM/ACE) @MrCheeze

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