Uploaded September 2024 | Updated September 2026, 2 weeks ago
This time I created my father in 3D.
For rendering, I used a custom version of @UnrealEngine 5.4 created by the guys at @NVIDIA / @NVIDIADeveloper
It's called NVIDIA NvRTX Unreal Engine 5.4 branch from @GitHub
Using Ray Traced Sampled Direct Lighting (RTXDI) and ReSTIR GI, I noticed a better, cleaner and more stable Global Illumination (GI).
I got more detailed skin with Path Tracer, but some weird parts.
So I did two EXR renders and composed some parts of each to achieve a better look.
Render 1: ReSTIR GI with RTXDI
Render 2: Path Tracer with 300 samples.
Process:
- Scanned with @polycam3d and then converted to a Metahuman.
- Used @BlenderOfficial with @keentools FaceBuilder plugin to create 8k texture compatible with Metahuman.
- Edited the texture in @Photoshop and then created a normal map.
- Processed the texture in @beeble-ai SwitchLight Studio, so AI removed some reflections/specular and created a better albedo map. Final texture composed with both albedos (my edit + AI)
- Rendered in UE 5.4 NVIDIA branch (as mentioned above).
- Composed both renders in Photoshop.
- Color grading and AI filter for smoothing the hair in @Lightroom
Powered by @NVIDIA-Studio driver and RTX GPU 🔋
That's it. Hope you like it.
Please give a like on ArtStation 😊
artstation.com/artwork/AZrmYy
Also, check out my mother in 3D here:
youtube.com/watch?v=8omZFSKOEck
#unreal #UE5 #metahuman #digitalhuman #realtime #RTXDI #ResTIRGI #Lumen #PathTracer #Photogrammetry #realism #portrait #lighting
This time I created my father in 3D.
For rendering, I used a custom version of @UnrealEngine 5.4 created by the guys at @NVIDIA / @NVIDIADeveloper
It's called NVIDIA NvRTX Unreal Engine 5.4 branch from @GitHub
Using Ray Traced Sampled Direct Lighting (RTXDI) and ReSTIR GI, I noticed a better, cleaner and more stable Global Illumination (GI).
I got more detailed skin with Path Tracer, but some weird parts.
So I did two EXR renders and composed some parts of each to achieve a better look.
Render 1: ReSTIR GI with RTXDI
Render 2: Path Tracer with 300 samples.
Process:
- Scanned with @polycam3d and then converted to a Metahuman.
- Used @BlenderOfficial with @keentools FaceBuilder plugin to create 8k texture compatible with Metahuman.
- Edited the texture in @Photoshop and then created a normal map.
- Processed the texture in @beeble-ai SwitchLight Studio, so AI removed some reflections/specular and created a better albedo map. Final texture composed with both albedos (my edit + AI)
- Rendered in UE 5.4 NVIDIA branch (as mentioned above).
- Composed both renders in Photoshop.
- Color grading and AI filter for smoothing the hair in @Lightroom
Powered by @NVIDIA-Studio driver and RTX GPU 🔋
That's it. Hope you like it.
Please give a like on ArtStation 😊
artstation.com/artwork/AZrmYy
Also, check out my mother in 3D here:
youtube.com/watch?v=8omZFSKOEck
#unreal #UE5 #metahuman #digitalhuman #realtime #RTXDI #ResTIRGI #Lumen #PathTracer #Photogrammetry #realism #portrait #lighting










![Real-Time Facial Mocap: Emicida in Unreal Engine
[English below] Testando captura de expressão facial (renderizado em tempo real) com a música Hoje Cedo do Emicida (feat. Pitty)
@emicida @pittyoficial @laboratoriofantasma
*Sem intenção de infringir qualquer direito autoral, apenas quis testar a tecnologia com uma música que gosto.
Projeto no ArtStation: https://www.artstation.com/artwork/eaYl4G
Testing facial motion capture (real-time rendered) with the song Hoje Cedo by Emicida (feat. Pitty).
*No intention to infringe any copyright, I just wanted to show the technology with a music that I like.
ArtStation project: https://www.artstation.com/artwork/eaYl4G
Tools: @UnrealEngine + MetaHuman Creator, @FacewareTech + Glassbox Tech Live Client plugin.
Powered by @NVIDIA @NVIDIA-Studio
Big thanks to @FeedingWolves for the tips, tutorial on how to install and use the plugin and coupon code for Faceware Studio PLE.
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#unrealengine #facialmocap #emicida #pitty #realtime #render #nvidiastudio #nvidia #ue4 #metahumancreator #faceware #glassboxtech #renderzone #animation #3dartist #3dgeneralist #3dart #hiphop #rap Real-Time Facial Mocap: Emicida in Unreal Engine](https://i.ytimg.com/vi/yLim4lnTcPc/mqdefault.jpg)