Third Move Studios (by Anderson Rohr)
NVIDIA NvRTX branch for Unreal Engine 5.4 - Realistic Metahuman
updated
@Kasablanca + @KOROLOVADJ and @deadmau5
Tracks:
In Sequence by Kasablanca (Korolova Extended Mix)
Aural Psynapse by Deadmau5
I did this remix just for fun. No copyright infringement intended.
I discovered @theravenage by chance. They opened @ironmaiden show in Porto Alegre, Brazil, in 2019.
Today I decided to make a cover of Bloom Of The Poison Seed from the album Conspiracy.
A monologue by me.
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Thanks to @polycam6558 I could easily create a 3D scan of my face with very high precision, just from a recorded video!
I created a workflow to convert the 3D scan to a metahuman + 8k texture of myself based on 24MP pics.
The 8k texture was created with @BlenderOfficial + @keentools FaceBuilder plugin and @Photoshop replacing the standard metahuman 2k albedo texture.
The power of @UnrealEngine gave me the possibility to see everything in real-time, changing lights, camera angles, etc, everytime when necessary.
And just with an iPhone, I could capture my facial expressions and use the MetaHuman Animator method.
Rendered in UE 5.3 with Lumen.
Also, this video was possible thanks to my RTX GPU and @NVIDIA-Studio driver. It was incredibly fast to render every single frame, even with anti-aliasing.
Video editing and color grading was made with @Adobe Premiere Pro and After Effects.
And the Matrix effect was made thanks to Neural Filters in Photoshop, which I created an action to automatically apply the filter on every single frame of this specific scene.
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#unrealengine #3d #digitalhuman #metahuman #3d #polycam #blender #keentools #facebuilder #photoshop #premierepro #aftereffects #neuralfilters #thematrix #virtual #80lvtalent #80level #nvidia #rtxon #nvidiastudio #nvidiastudioambassador
Check out this post on Instagram: instagram.com/p/C1ald_CxcAh
I’m testing an awesome 8k skin texture from @3dscanstore to enhance realism.
Also, I added some blood to the texture from @ProductionCrate and then I did the normal map for that.
Animation was rendered using path tracer 1024 samples.
Render time: 20h 41min.
Powered by @NVIDIA-Studio RTX 3090 + Studio driver.
The original Keanu Reeves was modeled by @georgesiskas and then I converted to a metahuman using #MeshToMetahuman plugin.
And for facial mocap, I used an iPhone + #MetahumanAnimator
For the background I used a HDRI from Nick Scarcella (Manhattan Nights Vol. 1).
AI voice was used, combining “text-to-speech” with “speech-to-speech” and then I edited the audio, so it looks less robotic.
@LionsgateMovies @parisfilmes
#johnwick #keanureeves #unrealengine #ue5 #pathtracer #vfx #3d #animation #80level #80lvltalent #cyberpunk #filmmakers #realtime #virtualproduction #johnwick4
In this tutorial I'll show you how to use Generative Fill feature in videos with Photoshop Beta, After Effects and Premiere Pro.
We're going to export some PNG sequences and create an action to automate the process and generate AI for every single frame automatically.
We'd love to see your creations, just tag #GenerativeFillVideo in your post.
#generativefill #photoshopbeta #psbeta #firefly #adobefirefly #adobe #ai #adobeai #art #digitalart #creativecloud #aftereffects #premierepro #techtips
Now you can easily retarget your AI motion capture from @wonderdynamics to a Metahuman in @UnrealEngine 5 with this FREE project.
I want to see your creations, so feel free to tag me :)
Download here: https://linktr.ee/andersonrohr
I just created a workflow to retarget AI motion capture from @wonderdynamics to a Metahuman in @UnrealEngine and combining with some Scarlett Johansson deepfake process.
I also used @BlenderOfficial and @AdobeVideo After Effects + Premiere Pro.
#wonderdynamics #wonderstudio #ai #aitechnology #aimocap #unrealengine #ue5 #metahuman #studioshare #nvidiastudio #deepfake #deepfacelive #scarlettjohansson #film #animation #filmmakers #creative #creativevideo #aiart #vfx #cg #3d
Also did some color grading in @AdobeVideo Premiere Pro.
Powered by RTX GPU and NVIDIA Studio driver.
#nvidia #rtx #unrealengine5 #ue5 #3denvironment #quixel #megascans #sunset
🧑🎨 I started painting on separate layers, so I can easily delete or change something that I don’t want.
💻 In @Photoshop I converted the EXR (from NVIDIA Canvas) to HDR to use in @UnrealEngine with the HDRI Backdrop plugin. That allowed me to reflect the background on every reflective materials in the scene.
🚙 I used this car from Cyberpunk Gigapack created by @leartesstudios
🎥 I animated the camera, rendered in png sequence and then I went to Photoshop, applied a neural filter and recorded an action to apply that neural filter on every single frame.
🎞️ And then some vfx and video editing with @AdobeVideo After Effects and Premiere Pro.
And that’s it! I hope this workflow can help you.
🔋 Powered by RTX GPU and @NVIDIA-Studio driver.
#NVIDIAStudio #NVIDIACanvas #ai #aigenerated #art #synthwave #cyberpunk #photoshop #neuralfilter #aftereffects #unrealengine #ue5
#matrix #code #ai #neuralfilter #photoshop #aftereffects #premierepro
#cyberpunk2077 #raytracingoverdrive #nvidia #rtx3090
In this case, a Milka chocolate 🍫
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For scanning small objects and getting better textures, I attached a macro lens to my iPhone with a ring light in order to get better lighting on every pics, avoiding unwanted shadows.
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We can also add a cross polarized filter in front of macro lens in order to avoid unwanted reflections sometimes created by the ring light.
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As I'm using macro lens and it's very close to the chocolate, I drew a small marker as a grid, so RealityScan recognizes this is the "floor" of our scanned object.
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RealityScan sends your scanned object directly to your @Sketchfab account, so you can download from there.
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I removed unwanted polys, smoothed the mesh and painted/corrected the texture in @BlenderOfficial
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Scene rendered in @UnrealEngine 5.1 (raytraced with Lumen).
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Don't forget to subscribe, like and share if you enjoyed those tips and workflow, so more artists will know about it as well 🙂
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#realityscan #capturingreality #3dscan #photogrammetry #unrealengine5 #ue5 #blender #photorealism #photoscan #milka #chocolate
Thanks to @leartesstudios and their amazing team behind the creation of Cyberpunk Gigapack, @ThirdMoveStudios created ‘The Fly’, a short film to help promote the pack.
Available on Unreal Engine Marketplace, you should definetely check this pack 😉
unrealengine.com/marketplace/en-US/product/cyberpunk-gigapack
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💻 Technical details of The Fly 💻
• Directed, written and animated by Anderson Rohr
• Rendered in @UnrealEngine
• Motion, VFX, audio and video editing with @Adobe After Effects and Premiere Pro
• VDB fire explosion from @jangafx imported directly in UE 5.1 with help of a @GitHub plugin created by @EidosMontreal
• AI voices generated with @ReplicaStudios
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#unrealengine #ue5 #realtime #cyberpunk #cyberpunkgigapack #environment #cinematic #futuristic #3d #realistic #scifi #character #lumen #rtxon #nvidia #nvidiastudio #studioshare #vdb #embergen #jangafx #adobe #aftereffects #premierepro #vfx #animation #madewithunreal #madewithenvato #renderzone #mdcommunity #80lv
"We are constantly capturing reality. But... what is real?"
I've been creating some 3D assets using photogrammetry and this is a cinematic short film + overview of my new 3D Scanned Photorealistic Pack Vol. 01 created from 5841 photos.
Hope you like it.
And please hit the like and share with your Unreal artist friends :)
#Photogrammetry #RealityCapture #UnrealEngine5 #3DScan #Photorealism
Check out my 3d scans: sketchfab.com/andersonrohr
#realityscan #3dscan #photogrammetry
Copy and paste notepads for fast start on your scenes:
• Project1_Copy-Paste_245M-polys.txt
• Project2_Copy-Paste_1.8M-polys.txt
In this project version I tested 6 meshes (300k each) total of 1.8M nanite triangles on a GTX 1050 Ti 4 GB, 16 GB RAM, i7-3770 CPU 3.40 GHz.
Scalability: High
30 FPS at the most part of the cinematic sequence.
Entire Unreal Engine 5.0+ project with ULTRA HIGH QUALITY rocks and woods scanned from 3713 pics.
6 unique closed meshes, total of 245M Nanite triangles, 8k textures, intended for cinematic films and animations.
*ATTENTION*
These are 3D scans with Nanite support (no LODs) for UE 5.0+
Recommended a powerful PC and a GPU with at least 8 GB.
But I added a bonus content for FREE:
A second Unreal project (Scanned_RocksWoods2.zip) with meshes with 300k polys each from Sketchfab collection skfb.ly/oBXAD
*So if your PC doesn't run the ultra high polys project, no worries! You can go with the second one (total 1.8M Nanite triangles).
Tested on GTX 1050 Ti 4 GB: youtu.be/5bmJbZbLjLE
*Features*
• Entire project with demo map and all cinematic sequence with camera cuts.
• 6 unique closed meshes (2 rocks and 4 woods), but you can rotate the meshes from top to bottom to get variations on your scenes.
• Ultra high quality with 8k textures (base color, normal), except the rock with moss (SM_Rock2) that is 16k. The second project (Scanned_RocksWoods2.zip) has 4k textures.
• 12 Textures and 12 Material Instances.
• Copy and paste notepads for fast start on your scenes: youtu.be/-Z8VI_8ytmo
*Make sure to copy and paste the right notepad according to your opened project version.
*Nanite Triangle Count*
SM_Rock1: 34M (scanned with 476 pics)
SM_Rock2: 44M (scanned with 374 pics)
SM_Wood1: 25M (scanned with 260 pics)
SM_Wood2: 51M (scanned with 784 pics)
SM_Wood3: 45M (scanned with 445 pics)
SM_Wood4: 46M (scanned with 1374 pics)
*The second project has total of 1.8M Nanite triangles.
#UnrealEngine5 #RealityScan #Photogrammetry #3Dscan
If you need our services, please get in touch.
Rendered in @UnrealEngine 5 and lip sync with @NVIDIAOmniverse Audio2Face
AI voices generated in @ReplicaStudios
@CapturingReality for model reconstruction an Agisoft Metashape for texturing.
Powered by @NVIDIA-Studio driver and RTX GPU
Directed by Anderson Rohr.
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#photogrammetry #3dscan #digitalhumans #metahuman #3dcharacter #unrealengine5 #ue5 #lumen #rtxon #nvidia #nvidiaomniverse #audio2face #madeinomniverse #iphone #arkit #3d #animation #3dart #deep3dstudio #thirdmovestudios
Powered by NVIDIA RTX and Studio driver.
Huge thanks to @WilliamFaucher for all his help with amazing tutorials!
#realitycapture #unrealengine5 #3dscanning #photogrammetry
Check out my work:
https://linktr.ee/andersonrohr
Using an @Apple iPhone as a real-time virtual camera directly inside @UnrealEngine 5 + @Feiyu-tech gimbal G6 Plus for smooth camera moves.
Powered by @NVIDIA RTX and @NVIDIA-Studio driver.
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Bricando com algumas técnicas. Criando um scan 3d desse tênis de basquete com o app Polycam. Para capturar todos os ângulos, eu deixei o tênis suspenso com duas linhas finas. 250 fotos no total.
Usando um iPhone como câmera virtual em tempo real diretamente dentro do Unreal Engine 5 + gimbal G6 Plus da Feiyutech para movimentos suaves de câmera.
Powered by NVIDIA RTX e Studio driver.
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#polycam #unrealengine5 #photogrammetry #basketball #shoes #3dscan #realtime #unrealengine #ue5 #studioshare #nvidiastudio #rtx #nvidia #apple #iphone #virtualcamera #virtualproduction #feiyutech #g6plus #gimbal #3danimation #cinematography #3d #heyhatanimation #mdcommunity #render #renderzone #renderlovers
After some works in South and North America, Europe and Asia, - and working with some global clients like @NVIDIA, @rockinrio (Brazil and Lisbon), @RabbitFilmsTV, @leartesstudios, @equinoxequipamentos313 (special thanks for being since the beginning) - it’s time for my company getting a new name.
Say hello to Third Move Studios.
Just as in the movies we have the "3 acts" (beginning, middle and end - or the presentation of the character, the transformation (something happens to him/her) and the end of the story), an adaptation of "3 moves" was made for my logo.
First Move - The Presentation: knowing the client and their needs.
Second Move - The Idea: working together on the client's idea or creating a script from scratch.
Third Move - The Resolution: delivering the final video.
And the character of the logo makes reference to the "T pose" that is used in animations.
If you need 3D animation or video editing to help promote your business, it will be a pleasure to work together! 😊
Thank you so much for all the clients for the trust!
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Depois de alguns trabalhos na América do Sul e do Norte, Europa e Ásia, - e trabalhar com alguns clientes globais como NVIDIA, Rock In Rio (Brasil e Lisboa), Rabbit Films, Leartes Studios, Equinox Equipamentos (agradecimento especial por estar desde o início) - é hora da minha empresa ter um novo nome.
Conheça a Third Move Studios.
Assim como no cinema temos os "3 atos" (início, meio e fim - ou a apresentaçao do personagem, a transformação (algo acontece com ele) e o desfecho da história), foi feita uma adaptação de "3 movimentos" para a minha logomarca.
Primeiro movimento, A Apresentação: conhecendo melhor o cliente e suas necessidades.
Segundo movimento, A Ideia: trabalhando juntos na ideia do cliente ou criando um roteiro do zero.
Terceiro movimento, A Resolução: entrega do vídeo final.
E o personagem da logomarca faz referência à "pose T" muito utilizada em animações.
Se você precisa de animação 3D ou edição de vídeo para ajudar a divulgar o seu negócio, vai ser um prazer trabalharmos juntos! 😊
Muito obrigado a todos os clientes pela confiança!
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#animation #realtime #rendering #unrealengine #ue5 #metaverse #metahuman #lumen #raytracing #rtx #nvidia #cinema4d #c4d #adobe #aftereffects #premierepro #cinematic #cinematography #3d
I took 250 pics of my basketball shoes Six Street Dunk Adrenaline to convert it in 3D.
This is the RAW mesh from Polycam app.
#polycam @polycam6558 #photogrammetry #basketball #basketballshoes #sixstreet #dunkadrenaline
Making of: youtu.be/yfXvO2YbOII
#unrealengine #cyberpunk
Final video: youtu.be/RKvqlXkzt2U
#unrealengine #cyberpunk
It was nice to stop a little bit and analyse some works from last years and new ones, and see what I've improved and what I need to study more.
I did a quick editing for the NVIDIA #CreatorJourney
Thanks Edmar Mendizabal for telling me about that.
2019: Cyberpunk street for a personal project (software Maxon Cinema 4D + OTOY Octane Render)
2021: Cyberpunk city for a client work.
(software Unreal Engine)
#UnrealEngine #cinema4d #octanerender #cyberpunk #nvidia #rtxon #studiodriver
Powered by @NVIDIAGeForce RTX and @NVIDIA-Studio driver.
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Final video: youtu.be/9QTUag01bY8
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#nvidiaomniverse #audio2face #madeinomniverse #nvidia #nvidiaai #ai #rtx #studioshare #nvidiastudio
Hi, check out my short film "101". It was created for the first Unreal Engine Real-Time Short Film Challenge promoted by Epic Games and @FICGUADALAJARA (Festival Internacional de Cine Guadalajara).
I wasn't selected, but I learned a lot with this project. Also it was a first time that I integrated a real person on the scene inside Unreal Engine. As I don't have green screen, it took me some hours to remove manually the background.
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🎥 Sinopsis:
After a few years without releasing a new film, a film director is working on a project of a robot with artificial intelligence that can help in his films and revolutionize the film industry.
101 merges the final project with a making of with a brief description of how the short was made.
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Created with @UnrealEngine @ReplicaStudios and @NVIDIAOmniverse Audio2Face
Powered by @NVIDIA-Studio driver
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Opa galera, confere aí o meu curta "101". Ele foi criado para o primeiro Unreal Engine Real-Time Short Film Challenge promovido pela Epic Games e FICG (Festival Internacional de Cine Guadalajara).
Eu não fui selecionado, mas aprendi muito com esse projeto. E também, essa foi a primeira vez que eu integrei uma pessoa real na cena dentro do Unreal Engine. Como eu não tinha fundo verde, foram algumas horas para recortar manualmente o fundo.
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🎥 Sinopse:
Depois de alguns anos sem lançar um novo filme, um diretor de cinema está trabalhando em um projeto de um robô com inteligência artificial que pode ajudar em seus filmes e a revolucionar a indústria cinematográfica.
101 mistura o projeto final + making of com uma breve descrição de como o curta foi feito.
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Criado com Unreal Engine, Replica Studios e NVIDIA Omniverse Audio2Face
com driver studio da NVIDIA
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#unrealengine5 #ue5 #lumen #madewithunreal #realtime #ficg #realtimeshortfilm #artificialintelligence #ai #madewithomniverse #audio2face #nvidiaomniverse #nvidiaai #metahuman #digitalhuman #renderzone #mdcommunity #cinematic #animation
unrealengine.com/en-US/unreal-engine-5
unrealengine.com/marketplace/en-US/product/city-sample
Tools: Unreal Engine 5 Preview 1, MetaHuman Creator, NVIDIA Omniverse Audio2Face, Plask AI
https://linktr.ee/andersonrohr
Soundtrack by Motion Array
Behind the scenes: youtu.be/WavgmGjlPqo
Tools: Unreal Engine 5 Preview 1, MetaHuman Creator, NVIDIA Omniverse Audio2Face, Plask AI
https://linktr.ee/andersonrohr
I continue testing the power of @NVIDIA AI lip sync with @NVIDIAOmniverse Audio2Face + Unreal Engine 4.27 connector, integrated with manual animations that I'm doing.
Real-time rendering in @UnrealEngine
Powered by @NVIDIA-Studio driver with Ray Tracing activated.
Music:
Lose Yourself by @eminem
#ai #ailipsync #nvidiaai #nvidiaomniverse #madeinomniverse #rtx #rtxon #nvidiacreators #nvidiastudio #unrealengine #ue4 #ue5 #rtx3090 #cinematiclighting #metahuman #digitalhuman #metaverse #nextgengraphics #animation #unrealartist
I had the opportunity to collaborate with many talented people in amazing projects, including companies like @NVIDIA, @NVIDIAOmniverse, @rockinrio, @RockinRioLx, @GameXPOficial, @RabbitFilmsTV (Guilherme Coelho), DCA Studios, @leartesstudios, etc.
Thank you!
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Olá! Esse é o meu demo reel como Artista Unreal Engine.
Eu tive a oportunidade de colaborar com muitas pessoas em projetos incríveis, incluindo empresas como NVIDIA, NVIDIA Omniverse, Rock In Rio, Rock In Rio Lisboa, Game XP, Rabbit Films (Guilherme Coelho), DCA Studios, Leartes Studios, etc.
Obrigado!
Follow me and my work:
linkedin.com/in/andersonrohr
artstation.com/andersonrohr
instagram.com/anderson_rohr
twitter.com/andersonrohr
#unrealengine #ue4 #ue5 #nvidia #realtimerendering #virtualproduction #ai #rtxon #raytracing #nvidiartx #cinematic #animation #audio2face #nvidiaomniverse #3dgeneralist #3artist
Download now: unrealengine.com/marketplace/en-US/product/mhc-lighting-presets
- @NVIDIAOmniverse Audio2Face for AI lip sync;
- @ReplicaStudios for generating AI voice over;
- Actorcore (by @reallusion) for body motion capture data;
- MetaHuman Creator for the character.
Powered by @NVIDIA-Studio
Rendered in @UnrealEngine
Assets:
Brushify - Arctic Pack
unrealengine.com/marketplace/en-US/product/brushify-arctic-pack
Music:
Blank Slate - VYEN
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Follow me :)
artstation.com/andersonrohr
instagram.com/anderson_rohr
linkedin.com/in/andersonrohr
#TheMatrixAwakens #UE5 #MetaHuman
Music by Karl Casey @ White Bat Audio
#TheGameAwards #UnrealEngine #TheMatrix #Lumen #Nanite, #KeanuReeves, #CarrieAnneMoss, #OpenWorld, #VirtualCity, #EpicGames #ThirdPersonShooter, #CarChase #Neo #Trinity #Metaverse #LanaWachowski #Xbox #PlayStation #PS5
instagram.com/rabiscodelua
Obrigado pela confiança e, mais uma vez, parabéns pelo teu belíssimo trabalho!
@SonyAlphaUniverse @AdobeCreativeCloud #sonyalpha #bealpha #sonya6400 #alphafamily #editing #premierepro #adobe #art #cadernofeitoamao #feitoamao #handcrafted
#MetaHuman #EpicGames #DigitalHumans
Music:
Koto San - Ofshane
I just created this scene to test the @NVIDIAOmniverse Audio2Face to @UnrealEngine Metahuman.
I recorded my voice singing this music, cleaned the audio a little bit and opened that in Audio2Face.
AI generates lip sync from a voice over to a 3d face, then I manually animated the eyes, brows and neck in Unreal Engine to add more realism for the scene. I also did the lighting.
Rendered in Unreal Engine 4.27.1 with the new RTX Global Illumination by NVIDIA.
Color grading in @Adobe Premiere Pro
Powered by @NVIDIA-Studio
Music: Bad Moon Rising by Mourning Ritual (feat. Peter Dreimanis)
Follow my work:
artstation.com/artwork/eaGOn6
instagram.com/anderson_rohr
#unrealengine #audio2face #metahuman #ai #rtxon #rtxgi #nvidia #nvidiaomniverse #ue4 #ue5 #realtime #rendering #lipsync #animation
Tree and Forest Pack by @dviz8024
https://www.dviz.com.br/tree-and-forest-pack-03
Made with @UnrealEngine
Powered by @NVIDIA @NVIDIA-Studio
Soundtrack:
Instant Crush by Corbyn Kites
#Photorealism #UnrealEngine #Lumen #UE5 #UE4
ENTER THE GIVEAWAY: developer.nvidia.com/ray-tracing-gems-ii
Animation made with @UnrealEngine
Powered by @NVIDIA-Studio
Soundtrack:
Archetype by Anno Domini Beats
#realtime #unrealengine #metahuman
#ue4 #ue5 #unrealengine5 #animation
developer.nvidia.com/ray-tracing-gems-ii
@NVIDIA contacted me to help promoting their giveaway, so I created this animation.
Thank you so much NVIDIA, especially Mark Cai and Phillip Singh for sending me a free copy of this book. I really appreciate that! I hope we can continue working together on future projects :)
THE GIVEAWAY
Directed by Anderson D. J. Rohr
Music by Karl Casey @ White Bat Audio
Made with @UnrealEngine
Powered by @NVIDIA-Studio
#giveaway #nvidia #raytracing #rtxon #metahuman #ue4 #ue5 #unrealengine


