Uploaded February 2026 | Updated September 2026, 1 hour ago
Note: This video was created using an earlier version of the Nuke 17.0 beta. Certain nodes and features may have been updated since.
In this video we will break down adding addtional reflections to an image using the ReflectiveSurface shader with ScanlineRender2.
With the combination of ScanlineRender2's raytracing ability and control over reflection bounces, we can fine tune the reflection output for our desired result. We will also look the GeoBindMaterial node and see how we can interactively assign materials in the 3D system.
For the latest information on Nuke 17.0 and to download the open beta please visit:https://hubs.la/Q03XdlT-0
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Note: This video was created using an earlier version of the Nuke 17.0 beta. Certain nodes and features may have been updated since.
In this video we will break down adding addtional reflections to an image using the ReflectiveSurface shader with ScanlineRender2.
With the combination of ScanlineRender2's raytracing ability and control over reflection bounces, we can fine tune the reflection output for our desired result. We will also look the GeoBindMaterial node and see how we can interactively assign materials in the 3D system.
For the latest information on Nuke 17.0 and to download the open beta please visit:https://hubs.la/Q03XdlT-0
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.










