NSMBW Never Ceases to Amaze Me (Modding Stuff) @StupidMarioBros1Fan
NSMBW Never Ceases to Amaze Me (Modding Stuff)  @StupidMarioBros1Fan
Uploaded September 2018 | Updated September 2026, 1 week ago
This Channel's Targeted Audience is 13 Years & Older.
The age you are SUPPOSED to be when making an account.

Although this video does not contain anything inappropriate for children, that does not mean that the video is aimed at them but instead can be viewed by All Ages.

For whatever reason, the game allows having Goomba & Koopa Troopas using Bowser's model despite have over 10x the number of polygons & vertices. At this point it's probably safe to assume all enemies can handle Bowser's model. I could be wrong, but when a Goomba can use a model that has 13x the number of polygons & 11x the number of bones that it normally has, anything is possible.

For Emulator, Real Wii U AND Real Wii: The game runs smoothly as long as there aren't a bunch on screen at once.
The game begins to slow down around 10 to 12 Bowsers, that's including all types of enemies, and it takes a noticeable dip when it does. Enemies do disappear whenever their hitbox is off screen, so that's useful.
Overall, if an "Everyone is Bowser" project was made, recommend lowering the poly count of Bowser or just importing a different Bowser model. While the novelty is cool, not every enemy needs to use the high poly model. You could easily get away with the Koopalings using Bowser's original model, but enemies such as Goombas & Koopa Troopas don't need this many polygons. This video was simply showing off that the game didn't immediately crash from the model being so much higher quality than the original models.
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NSMBW Never Ceases to Amaze Me (Modding Stuff)

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