NPC Animation: Blender, Mixamo, Auto Rig Pro @DarrinLile
NPC Animation: Blender, Mixamo, Auto Rig Pro  @DarrinLile
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Rigging a game character in Blender with Auto Rig Pro, importing Mixamo mocap animations, and remapping them to the ARP rig — all as part of building my first indie game. I also show how to fix the arm collapse issue that can happen when using an A-pose for the Mixamo-to-ARP remap, which took me a while to figure out.

What's covered:
Character rigging with Auto Rig Pro in Blender
Downloading and importing Mixamo mocap animations
Remapping Mixamo animations to an Auto Rig Pro rig
Fixing arm collapse during the remap process

If you're working on a similar pipeline for a game project, hopefully this saves you some time.

00:00 - Intro: The NPC Project
00:27 - Setting Up AutoRig Pro Smart Rig
01:23 - Placing the Metarig Bones
03:00 - Generating and Binding the Rig
03:55 - Converting Arms to FK for Animation
04:24 - Selecting and Downloading Mixamo Walk Cycle
05:12 - Importing and Previewing FBX in Blender
05:41 - Remapping Animation to the Rig
06:48 - Fixing A-Pose Arm Deformations
08:33 - Adjusting Leg Range and Stride
10:41 - Correcting Center of Mass
11:10 - Smoothing Out Knee Wobble
12:24 - Exporting for Unity Humanoid
NPC Animation: Blender, Mixamo, Auto Rig ProBlender: Modeling an Alley 01-Live StreamModeling a Gas Station with Blender #12Blender Vintage Car Creation - 006 Extruding the Hood VentBlender Modeling Inner Mouth and EyesPlanetary Lander CreationCaptain Qwark: Blender Character Modeling 22 of 22Blender: Modeling an Alley 03-Live StreamWorking on Hero & Son, Inc. - Blender Animation ProjectBlender Vintage Car Creation - 016 Working on the Rear FenderBlender Character Rigging 8 of 10Creating the Control Console
Darrin Lile |

NPC Animation: Blender, Mixamo, Auto Rig Pro

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