Uploaded April 2026 | Updated September 2026, 2 weeks ago
Rigging a game character in Blender with Auto Rig Pro, importing Mixamo mocap animations, and remapping them to the ARP rig — all as part of building my first indie game. I also show how to fix the arm collapse issue that can happen when using an A-pose for the Mixamo-to-ARP remap, which took me a while to figure out.
What's covered:
Character rigging with Auto Rig Pro in Blender
Downloading and importing Mixamo mocap animations
Remapping Mixamo animations to an Auto Rig Pro rig
Fixing arm collapse during the remap process
If you're working on a similar pipeline for a game project, hopefully this saves you some time.
00:00 - Intro: The NPC Project
00:27 - Setting Up AutoRig Pro Smart Rig
01:23 - Placing the Metarig Bones
03:00 - Generating and Binding the Rig
03:55 - Converting Arms to FK for Animation
04:24 - Selecting and Downloading Mixamo Walk Cycle
05:12 - Importing and Previewing FBX in Blender
05:41 - Remapping Animation to the Rig
06:48 - Fixing A-Pose Arm Deformations
08:33 - Adjusting Leg Range and Stride
10:41 - Correcting Center of Mass
11:10 - Smoothing Out Knee Wobble
12:24 - Exporting for Unity Humanoid
Rigging a game character in Blender with Auto Rig Pro, importing Mixamo mocap animations, and remapping them to the ARP rig — all as part of building my first indie game. I also show how to fix the arm collapse issue that can happen when using an A-pose for the Mixamo-to-ARP remap, which took me a while to figure out.
What's covered:
Character rigging with Auto Rig Pro in Blender
Downloading and importing Mixamo mocap animations
Remapping Mixamo animations to an Auto Rig Pro rig
Fixing arm collapse during the remap process
If you're working on a similar pipeline for a game project, hopefully this saves you some time.
00:00 - Intro: The NPC Project
00:27 - Setting Up AutoRig Pro Smart Rig
01:23 - Placing the Metarig Bones
03:00 - Generating and Binding the Rig
03:55 - Converting Arms to FK for Animation
04:24 - Selecting and Downloading Mixamo Walk Cycle
05:12 - Importing and Previewing FBX in Blender
05:41 - Remapping Animation to the Rig
06:48 - Fixing A-Pose Arm Deformations
08:33 - Adjusting Leg Range and Stride
10:41 - Correcting Center of Mass
11:10 - Smoothing Out Knee Wobble
12:24 - Exporting for Unity Humanoid










