ZenoRogue | Non-Euclidean auralization @ZenoRogue | Uploaded May 2020 | Updated October 2024, 1 hour ago.
Vampires have no reflection, but what about reverberation? Is their voice reflected by walls?
(Watch this with sound! Thanks to @canana_man on Twitter for the inspiration.)
0:00 {3,4,4} hyperbolic honeycomb
Vertices are ideal (infinitely far away) so we were moving at very large speeds. Some of the weirdness in the previous animation was just the plain old Doppler effect.
0:20 {5,3,4} hyperbolic honeycomb
0:40 {4,3,4}, Euclidean cubic honeycomb
1:00 {3,3,4}, aka 16-cell.
Spherical geometry is weird as usual -- can you hear how long does it take the sound to travel around the sphere? The bird is the sound source, it raises its wings while it emits sound.
1:20 Here the sound speed is set very low.
The Doppler effect is even more psychodelic if it increases the pitch of the original while decreasing the pitch of some reflections.
2:00 Sharper sound
Like the first part but we used a sharper sound.
Vampires have no reflection, but what about reverberation? Is their voice reflected by walls?
(Watch this with sound! Thanks to @canana_man on Twitter for the inspiration.)
0:00 {3,4,4} hyperbolic honeycomb
Vertices are ideal (infinitely far away) so we were moving at very large speeds. Some of the weirdness in the previous animation was just the plain old Doppler effect.
0:20 {5,3,4} hyperbolic honeycomb
0:40 {4,3,4}, Euclidean cubic honeycomb
1:00 {3,3,4}, aka 16-cell.
Spherical geometry is weird as usual -- can you hear how long does it take the sound to travel around the sphere? The bird is the sound source, it raises its wings while it emits sound.
1:20 Here the sound speed is set very low.
The Doppler effect is even more psychodelic if it increases the pitch of the original while decreasing the pitch of some reflections.
2:00 Sharper sound
Like the first part but we used a sharper sound.